What tile improvements cost maintenance besides roads?

Athenaeum

Prince
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Is there any other tile improvements besides roads (and railroads of course) that actually costs maintenance?
 
Funny then how they have a "tile improvement maintenace", it should just be "road maintenance" (or "road/railroad maintenance")
 
You can mod in improvements with a maintenance cost, so the generic label is fine. And, FWIW, Civ:BE has many tile improvements that have maintenance cost, which does add to the decision making about how to improve a tile in that game.
 
Funny then how they have a "tile improvement maintenace", it should just be "road maintenance" (or "road/railroad maintenance")

While no version of Civ V ever had tile maintenance other than roads/rails except for mods, for all we know there might have been a point in development in which some other improvements did prior to being removed. As Browd mentioned, in BE there are other types of tiles that do have maintenance.
 
Well what inspired this question in me was the Incan UA. So basically they save half gold on road maintenance? That's pretty miserable. I understand that their main value this whole time has come from the Terrace Farm but still...you would have to build a hell of a lot of roads just for that to make a difference.
 
The one thing I guess that would be good for, is if you needed to build a long road to a CS for a quest, and it wouldn't drain your treasury. Or if you built extra roads just for military's sake because you could afford it. Or if you had a sprawling empire (through conquest maybe) then that would be helpful. I guess I would be one to underestimate that UA since I hardly build roads, and rely on harbors for :c5trade: .

With that said, it still seems pretty shoddy though. But the hill movement is nice.
 
Inca's road UA is absolutely great. They don't pay for any roads on hills and pay for half cost everywhere else. Since you'll be settling on hilly terrain to take advantage of terraces, most if not all of your roads should be on hills. Every 2 roads that aren't on hills cost 1 gold, so you can basically free city connections. This is a big economic advantage that other civs don't get access to.

On top of that, it's also a military advantage. Roading your terrain like crazy helps immensely when defending, and paving a road towards an enemy city helps while on the offense. This road bonus does nothing but help them, regardless of what situation you are in.
 
Inca's road UA is absolutely great. They don't pay for any roads on hills and pay for half cost everywhere else. Since you'll be settling on hilly terrain to take advantage of terraces, most if not all of your roads should be on hills. Every 2 roads that aren't on hills cost 1 gold, so you can basically free city connections. This is a big economic advantage that other civs don't get access to.

On top of that, it's also a military advantage. Roading your terrain like crazy helps immensely when defending, and paving a road towards an enemy city helps while on the offense. This road bonus does nothing but help them, regardless of what situation you are in.

This ^

The total amount of gold you gain if you manage to pick up Machu Pichu and have quite a few roads is nothing to scoff at. I love the Incan UU, even though I have to agree that it's a bit misleading.
 
wait, so you can farm/mine everything before there's enough citizens to work it and you won't get docked gold for it? Man, I learn new things every day
 
The one thing I guess that would be good for, is if you needed to build a long road to a CS for a quest, and it wouldn't drain your treasury. Or if you built extra roads just for military's sake because you could afford it. Or if you had a sprawling empire (through conquest maybe) then that would be helpful. I guess I would be one to underestimate that UA since I hardly build roads, and rely on harbors for :c5trade: .

With that said, it still seems pretty shoddy though. But the hill movement is nice.

nice? No...its BLOODY FREAKING AWESOME!! It affects ALL units, military and civilian! That means you save many, many turns during the game moving workers, etc. around...workers can move onto a hill and start working on a mine or terrace farm THAT SAME TURN! Incan scouts can move up to 4 tiles a turn in hills! Settlers get in place faster, missionaries fly across the landscape, and it is truely astounding what happens when Incan cav/tanks get the Killimanjaro promotion as well!!

Also, haven't seen anyone mention it yet, but if Incans get the Commerce policy that reduces road maintenance, then ALL of their roads are FREE!!!

Crus8r
 
Also, haven't seen anyone mention it yet, but if Incans get the Commerce policy that reduces road maintenance, then ALL of their roads are FREE!!

Can confirm Crus8r is correct, Wagon Trains' -50% road maintenance stacks additively with Inca's -50% road maintenance to give -100% road maintenance, ie. no road maintenance. This is because both Wagon Trains and Inca's road maintenance reduction work through the same variable, and since changes to said variable are always additive, two -50 modifiers result in a -100 modifier, not a -75 modifier.
 
I guess since I usually play small Tradition, and hardly build roads, I would be one of the first to undervalue this ability. And I wasn't talking down on their double movement in hills, but rather their road bonus. I think it is not as fantastic as some of you think if you examine that by itself.

And their UU? It can't escort workers and settlers and protect them from barbs, because if barbs attack it, it will move out of the way, thus giving your worker or settler to the barbs.
 
Can confirm Crus8r is correct, Wagon Trains' -50% road maintenance stacks additively with Inca's -50% road maintenance to give -100% road maintenance, ie. no road maintenance. This is because both Wagon Trains and Inca's road maintenance reduction work through the same variable, and since changes to said variable are always additive, two -50 modifiers result in a -100 modifier, not a -75 modifier.

I think he was responding to the OP question.
 
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