just got all the dlcs...

Gen.Washington

Anti-communist
Joined
Apr 12, 2015
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110
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Merica
AND HOLY MOTHER OF GOD, ITS NOT EVEN THE SAME GAME!

The new civs are amazing, the new maps are great, and the new units are awesome!

The ideologys are by for the best addition, the free world duking it out with the commies and fascists, revolutions are going on, cities are breaking away, it's so friggin' awesome.

The new culture victory is awesome too, it's way better than the old version, now you can watch as your country influences the world, too the point of starting civil wars on other countries that want your ideology.

diplomacy could still be improved, but it is literally a million times better than vanilla, I'm gonna go all white girl and can't even...

World congress is decent, it needs more detail and complexity, but it allows the world to connect in a way not seen in vanilla, it also serves as a cold war battleground between different alliances.

trade routes are awesome, another way countries can connect, and it add more immersion, plus you get gobs of gold.

religion is like its own mini game, trying to spread yours while stopping others. It needs more to it though, a way to stop enemy prophets without war, perhaps being arrested or deported or something.

espionage is great, getting info on enemy intentions, or you can warn other civs and get a diplo bonus, another major immersion enhancing feature.

Last but not least the liberation system, not you can liberate cities from civs that are not completely dead, and you get a major anti warmonger penalty, so you are no longer punished for being the good guy, even if you are the one who DOWd.

I know you all know this, but this is coming from a vinilla player who just got his mind blown...how did I play vanilla before?!

k, done.
 
Also airlifts, I love me my airlifts...
 
Yeah, Civ V vanilla and Civ BNW aren't even remotely close in comparison. The differences are massive.
 
I believe it is something americans say, don't get it either

Hmm. Maybe it means getting all hysterically excited like a `girl?` But why has she got to be specifically white? I don`t get it. :crazyeye:
 
You forgot the bit where games no longer revolve around getting Civil Service slingshot with Great Library. That thing was so bad that in our multiplayer group, we had everyone agree not to select Civil Service as the free tech if they built Great Library.

I'm going to be a devil's advocate though and say that the new Cultural Victory is actually worse than G&K's. Sure, it's a lot less boring, but it's also so tech-reliant that you might as well call it "Science Victory 2: Electric Boogaloo". With the original cultural victory, at least you could actually win without having a tech lead: the tech lead certainly helped in getting cultural wonders, but otherwise you could just focus on cultural production (vs. military production for DomV and SimCity for SV) and win that way.

Trade routes are nice, but the fact that Firaxis removed gold yields from tiles does mess things up quite a bit. Golden Ages are no longer as powerful because you're no longer getting as much extra gold from tiles as before, and Trade Routes don't give extra gold from Golden Ages. Non-resource coast tiles are basically useless, even with Lighthouse. Lake tiles are useless unless you're Aztec. River tiles are now only useful for the Civil Service bonus, which is still a pretty good bonus, don't get me wrong, but it's still a one-note bonus. Most importantly though, because trade routes are capped by tech and there are a lot less gold tiles, wide Liberty strategies are hurt by building and road maintenance even more than before, though thankfully having Piety no longer lock Rationalism does help a lot.

Espionage is a useful feature certainly, but it's fairly basic and very, very disconnected from the base game. It's basically just a menu that lets you slowly steal techs and gain vision on a city or stop other people from stealing your techs. Thanks to all non-domination victory types essentially being science victories of some form or another, coups and spies as diplomats are usually only useful in the very, very late game, with the majority of the espionage system's use revolving around tech steals. Even in CivBE, anything other than gaining a tech advantage has such a high opportunity cost that it's pretty much the only thing worth doing. There is no juggling around of spy units like in Civ4, no need to choose between passive knowledge and active spy actions (in Civ4, getting certain types of passive knowledge like city vision required you to have a certain amount of espionage points stored against the player, so if you spent too many espionage points on actions, you would lose passive knowledge), no ability for spies to be used to track enemy movements (spies were invisible units, so you could just follow an enemy army along and see where they are going), no need or ability to alter your ability to do espionage through gold spending, building production, and/or specialists... it's just so boring...
 
Well that's great because you can use other civilizations too not just the same ones that are in vanilla or bnw even.
 
I don`t even know what that means?

It's an American thing. "I am so done", "I cant even", "I am literally dying" stupid phrases like that.
 
AND HOLY MOTHER OF GOD, ITS NOT EVEN THE SAME GAME!
religion is like its own mini game, trying to spread yours while stopping others. It needs more to it though, a way to stop enemy prophets without war, perhaps being arrested or deported or something.

If you place an Inquisitor into a city, it becomes immune to conversions by rival prophets and missionaries (it can still convert by religious pressure though).
 
It's an American thing. "I am so done", "I cant even", "I am literally dying" stupid phrases like that.

Ah, I see, another variant that`s new. Cheers.
 
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