If you are playing on immortal or deity level, you cannot delay worker stealing.
This is only true for situations like HOF and Stonehenge. For most Deity maps, it is a conscious choice, not a prerequisite.
If you are playing on immortal or deity level, you cannot delay worker stealing.
I'm not sure if you're trying to deliberately miss my point twice?
1, I specifically said "without worker stealing" in the post you quoted.
2, you're still delaying a second scout, a shrine, and/or settlers with that. You could use the same chopping to speed up the settlers.
Hell, it's even possible to get Great Library on Deity if you get a great start...but the general consensus is that you have to sacrifice too much (including growth) in order to get it.
Is getting ToA worth losing the second scout, delaying the shrine (and thus potentially losing the pantheon you want and even possibly a religion), and starting settlers later? Possibly -- especially if you don't need to scout as much on that particular map, don't have a good pantheon, and/or have enough distance between you and the AIs that you afford delaying settlers.
ToA doesn't give much immediate effect -- if you have 10 food in your capital (from, say, 2 base, 2 granary, 2 grassland horses, 2 sheep, 2 stone) that's only 1 bonus food, for example..and you're probably only getting like 0.25-0.5 food in your other cities for a while. Longer term it gives a Great Engineer to rush a wonder or set up a Manufactory (at the cost of delaying Great Scientists) and eventually the food bonus is quite powerful -- a city producing 40 food gets an extra 4 food and your capital could be doubling that, so it winds up something like 20 extra food...and possibly even more very long term. And I realize you are aware of all this, but some people reading this thread might not be.
So yeah, it's a nice wonder and better than Great Library overall...but I honestly don't know if it's worth trying to build immediately. Is it your opinion that Great Library is too much opportunity cost (assuming you think your start is good enough that you're confident you'll get it) to build but Temple of Artemis (again, assuming you're confident you'll get it) isn't too much opportunity cost to build?
Yup Honor is not the path you want to pursue. It`s just not that good long term compared to other policy trees. Even opener is just not that good.
Honor is good for early rushes. The bonus xp can get you 2x shot ranged units which make minced meat of early era city defenses. Doesn't help much to build wonders (the subject of this thread) though.Honor is a completely valid choice if you're beelining for something like keshiks, camel archers, murderbows, CKNs, etc. The reduced cost of upgrading units is helpful and you can dump your earlygame worker-stealer scouts into cities for happiness and culture while farming up really high-quality units (IE you get stuff like 3 range 2 shot xbows that can take 50ish strength cities in reasonable time if you have 4-5 and maul units that are pretty far ahead, or kiting-god keshiks).
Honor is not so valid to just...open and leave. If you're picking and filling out honor you're looking to all-in several civs or win the game outright. Pedroelm has some amusing honor --> commerce --> autocracy style wins on deity. For this kind of game you're often building the "take other cities wonder", which will then acquire cities with wonders.
Honor is good for early rushes. The bonus xp can get you 2x shot ranged units which make minced meat of early era city defenses. Doesn't help much to build wonders (the subject of this thread) though.
Egh Stonehenge on Diety seems impossible since the last patch. I suppose you can fiddle with the game settings somewhat. I.e. reduce the number of civs on the map or select half of the civs to be warmongers and exclude the religious civs. Or you could try starting a game in the classical era. Otherwise I think you need a legendary start, worker steals and a lot of luck.
Honor is a completely valid choice if you're beelining for something like keshiks, camel archers, murderbows, CKNs, etc. The reduced cost of upgrading units is helpful and you can dump your earlygame worker-stealer scouts into cities for happiness and culture while farming up really high-quality units (IE you get stuff like 3 range 2 shot xbows that can take 50ish strength cities in reasonable time if you have 4-5 and maul units that are pretty far ahead, or kiting-gd keshiks).
Honor is not so valid to just...open and leave. If you're picking and filling out honor you're looking to all-in several civs or win the game outright. Pedroelm has some amusing honor --> commerce --> autocracy style wins on deity. For this kind of game you're often building the "take other cities wonder", which will then acquire cities with wonders.
Of all those, hand-picking opponents and excluding the religious civs is the only one that really appeals to me. Why would legendary start help? Doesn't that buff the AIs as much as the player? So SH would go even earlier!
Just watching his Dutch domination vid. I`m quite impressed with his skills. I would still like to see if it`s possible on large pangea map with let`s say 13 civs and 23 CS where there is a lot of ground to cover. I suppose there would be a rat race to beat AI claiming SV.
Just watching his Dutch domination vid. I`m quite impressed with his skills. I would still like to see if it`s possible on large pangea map with let`s say 13 civs and 23 CS where there is a lot of ground to cover. I suppose there would be a rat race to beat AI claiming SV.
Ok, here's the fact: The topic is called "Wonders that can be relatively easy to build on higher difficluties?".
If you are playing on immortal or deity level, you cannot delay worker stealing. Even on lower difficulties, I seldom build a worker. I also tend to rush/buy the settler for my second city.
The GL is a lot harder to get because it needs Writing.
Finally it also synchronize pretty well with Liberty I think since these policies make settler a bit later than tradition.
Who are you talking about? I did a search on youtube for "Pedroelm" and didn't find anything.
Honor->Commerce seems interesting to me, because I just started playing and can't get anything but Tradition to work so far.
Yeah it`s double D. Here are his vids.
https://www.youtube.com/results?search_query=peddroelm
As LordBalkoth has said it, the idea is warring all the time but at the same time maintaining peace with nearby AI who could be dangerous if DoW is made at the time. You can see(in Dutch domination) that he is practicaly fighting with 10 units through the medieval and renaissance era while neighbouring Russia and Songhai having almost no units there.
The idea is great but it`s the little things that either let you make it or brake it. Also very situational. As said I would like to see this on large pangea map with more civs in it...
He uses few good units that are of quality instead of using a whole bunch of units that aren't really good. These are usual bad habits that AI does.
I`m aware of that. What I wanted to point out was that while he is warring, his other cities remain open to an invasion so it`s not just combat but also maintaining good relations with neighbours.
AI doesn`t even bother to get barracks done so all units are always blank and uses promotions for healing.