Thanks for feedback! Both praise and criticism is appreciated!
Is the Caio Duglious class even that necessary? Feels like you're overcomplicating yourself for no real reason. Maybe having Askaris and Savaris as uniques (replacing Rifleman and Cavalry respectively) could do better and more reflective of Colonial Italy.
Also, it's kinda funny you went with the UA I usually gave to Colonial Brazil, sans the settling Puppet cities bit. I imagine it'll take a long time until you can see the fruits of the bonus, so the culture bonus gotta be pretty good to compensate, I'd say a whole free Social Policy could be given without it being overpowered.
I went with the Caio Duilio Class because Wikipedia said this:
Wikipedia said:
A revolutionary design fitted with the largest guns available, 100-ton 450 mm calibre muzzle-loading guns, they were regarded as the most powerful warships afloat in their day.
That sounded kinda important, and they were also the UU for Italy in the Scramble for Africa scenario. That the unit is taken by JFD's Mussolini doesn't bother me, what bothers me is that he has it as a unit in the first place. Doesn't fit him at all, what with it being used 50 years before he became relevant.
I will use the Askari for German Africa, as I associate them with German East Africa more than anything. I don't want the Savaris, as I want a naval unit as well as a land Infantry unit that reflects WW1.
Heh, that is a funny coincidence. I also
have to give the player a very large bonus, since it is the only part of the UA.
Zantonius, I really like that Italy design. I think the biggest problem is that it shares both UUs with JFD. I think that instead of the Caio Duilio we could use the Conte di Cavour class battleships. It's the class of dreadnoughts that came before the Caio Duilio.
The Caio Duilio Class here is the
actual Caio Duilio Class, which is also the class JFD referenced (I'm guessing that, since it replaces the Ironclad).
Meh I don't think that Italy is as good as most of your other designs. The UA basically encourages you to do something I end up doing most of the time anyway, its fairly pointless to annex straight away and if the city isn't worth annexing at all then a culture boost won't really make me want the trouble that comes with it. It also isn't that synergetic, really. The alpini and Caio Duilio are odd choices given they've already been taken by JFDs Italy - I mean the Caio Duilio is literally the same as far as I can tell, name and all. (not to mention the fact that the Alpini doesn't really fit your Italy anyway, being a bit more of a colonial design.)
I'd replace the Caio Duilio with an Italia, the Alpini with an Ascari and rework the UA a little, I usually really like your designs and am a relentless Italiophile so would love to see something a little better.
Well, ten turns is a bit waiting time, but I could up it... I basically want to encourage you to keep conquered cities Puppets for a while before annexing them.
I wanted two UUs for this design: one naval unit and one infantry unit to reference WW1. I picked the Alpini because of its importance, especially during WW1 AND the wars in East Africa, and I picked the Caio Duilio Class because it was powerful.
When you say it is primarily a colonial design, I do not agree. The UA is not only supposed to reference the colonies, (though that is part of it) but also Italian warmongering and expansionism in general (Albania being a key example).
The Italia Class actually sounds much better than the Caio Duilio Class - thanks! Also, since you don't like my design, can you suggest an improvement/new design? You should probably post it on my thread instead of here.