The Shadow Agency - sponsor's template (entirely SQL based)
This mod adds fully working Sponsor/Civilization to CBE. It does not contain any fancy tricks or black magic, but should cover all the basics.
What could make this mod useful for someone is its structure. I tried to get rid off of many unecesseray things that don't work in game (well working with original CBE files/DB can cause you a headache ten times over ;p).
This mod's properties:
(contains only 3 folders - ART, SQL, XML)
1.
In ART folder there are all necessary (well, almost) DDS files.
- all are saved as DXT5 files without MIP MAPS (mip maps are completely unecessary for such kind of mods like sponsors, and take some disk space)
- there are no glow and gradient files - the game doesn't use them
- files are properly named to avoid confusion
2.
In SQL folder there are 4 files that cover all basic and necessary data for a new sponsor (Civilization.sql, Leader.sql, Texts.sql, Visuals.sql)
All SQL files have useful comments that explain what to change to create a new sponsor, and some of the files even contain reference values from original game to make our choices easier.
3.
XML folder has the only files I've found that can't be replaced by SQL equivalents (if I'm wrong here, please correct me) - and these are the files for displaying a leader scene and environments.
If you have questions about this template or you've spotted some bug or error - please share the info here immediately ;]
This mod adds fully working Sponsor/Civilization to CBE. It does not contain any fancy tricks or black magic, but should cover all the basics.
What could make this mod useful for someone is its structure. I tried to get rid off of many unecesseray things that don't work in game (well working with original CBE files/DB can cause you a headache ten times over ;p).
This mod's properties:
(contains only 3 folders - ART, SQL, XML)
1.
In ART folder there are all necessary (well, almost) DDS files.
- all are saved as DXT5 files without MIP MAPS (mip maps are completely unecessary for such kind of mods like sponsors, and take some disk space)
- there are no glow and gradient files - the game doesn't use them
- files are properly named to avoid confusion
2.
In SQL folder there are 4 files that cover all basic and necessary data for a new sponsor (Civilization.sql, Leader.sql, Texts.sql, Visuals.sql)
All SQL files have useful comments that explain what to change to create a new sponsor, and some of the files even contain reference values from original game to make our choices easier.
3.
XML folder has the only files I've found that can't be replaced by SQL equivalents (if I'm wrong here, please correct me) - and these are the files for displaying a leader scene and environments.
If you have questions about this template or you've spotted some bug or error - please share the info here immediately ;]