mabraham
Deity
For active players I think we have Ron, bc and I left. We haven't heard from Griff for several weeks now.
We're down to our last month. We simply do not have the time to take a week to play every 10-turn set. I think we need to discipline ourselves into something like
In theory, that's 4-5 days per turn set. We probably won't achieve a rate that is that fast. Real life and game events will dictate against that. If we were able to achieve that, then that gives us 7 turn sets to finish the game. That might be possible, but won't be if we take the calendar time to MM every galley chain. We spent some time to get our opening war optimal, and we did a good job, but the timing of our subsequent warring is less critical because of our planned tech advantages. We're also not running slavery, so the city MM becomes much simpler.
Anyway, what I'm getting at is that we can't afford people to post a "got it" on Tuesday and prepare their PPP on the weekend. I also think we need to consider 15-turn sets for the next two while we're mostly building and positioning units (and perhaps attacking Joao).
If any of the active players can't approach that kind of turn-around because they've got too much else on that week, please say so and you can take the turn set after that. Throughput is more important than rotation with the deadline looming.
In extremis, we set up a collaborative Skype/IM session on one of the final weekends to play out the last parts of the game.
We're down to our last month. We simply do not have the time to take a week to play every 10-turn set. I think we need to discipline ourselves into something like
- post "got it"
- post draft ppp within 48 hours
- get commentary for 24 hours
- post final ppp after that
- play 24 hours after that
In theory, that's 4-5 days per turn set. We probably won't achieve a rate that is that fast. Real life and game events will dictate against that. If we were able to achieve that, then that gives us 7 turn sets to finish the game. That might be possible, but won't be if we take the calendar time to MM every galley chain. We spent some time to get our opening war optimal, and we did a good job, but the timing of our subsequent warring is less critical because of our planned tech advantages. We're also not running slavery, so the city MM becomes much simpler.
Anyway, what I'm getting at is that we can't afford people to post a "got it" on Tuesday and prepare their PPP on the weekend. I also think we need to consider 15-turn sets for the next two while we're mostly building and positioning units (and perhaps attacking Joao).
If any of the active players can't approach that kind of turn-around because they've got too much else on that week, please say so and you can take the turn set after that. Throughput is more important than rotation with the deadline looming.
In extremis, we set up a collaborative Skype/IM session on one of the final weekends to play out the last parts of the game.