I find Great Generals to be the most useless Great Person* in the game.
Unlike other GPs where it is the more the merrier, I rarely have need for more than 1-2 GGs. Even if I am playing a warmongering game, my units are generally focused at one or two points in the enemy's defences, and I don't need more than 1-2 GGs to provide the 15% bonus to all my units.
I have yet to find a genuine military need for the GG's ability to built Citadels. Generally, when I am conquering cities, my borders keep getting pushed outwards, so a Citadel built where the front-line used to be will become obsolete very quickly. IMO, the real use of Citadels is to steal land containing resources you want - no doubt a powerful tool, but not a true military application (in fact, you only need it when you want to avoid having to declare war and capture that city). It feels wrong that the true benefit of the GG is non-military in nature.
So, is there some tactical use of the GG that I am missing? Should it be tweaked to become more useful? I think the Citadel power should be changed into something else - for example, maybe allow players to exchange a GG for a large amount of XP that can be applied to units of your choice (just like how you can exchange GS for beakers, GW for culture, GM for gold, etc).
*Note: I am not a heavy navy user and have never acquired a Great Admiral before. I can only imagine it is even less useful, since it is basically a naval version of the GG.
Unlike other GPs where it is the more the merrier, I rarely have need for more than 1-2 GGs. Even if I am playing a warmongering game, my units are generally focused at one or two points in the enemy's defences, and I don't need more than 1-2 GGs to provide the 15% bonus to all my units.
I have yet to find a genuine military need for the GG's ability to built Citadels. Generally, when I am conquering cities, my borders keep getting pushed outwards, so a Citadel built where the front-line used to be will become obsolete very quickly. IMO, the real use of Citadels is to steal land containing resources you want - no doubt a powerful tool, but not a true military application (in fact, you only need it when you want to avoid having to declare war and capture that city). It feels wrong that the true benefit of the GG is non-military in nature.
So, is there some tactical use of the GG that I am missing? Should it be tweaked to become more useful? I think the Citadel power should be changed into something else - for example, maybe allow players to exchange a GG for a large amount of XP that can be applied to units of your choice (just like how you can exchange GS for beakers, GW for culture, GM for gold, etc).
*Note: I am not a heavy navy user and have never acquired a Great Admiral before. I can only imagine it is even less useful, since it is basically a naval version of the GG.