seriously tho Zobies need to be weakend ALOT and maybe +1 Str skellys and make Zombies Necro I and Skellys Necro II because this is my 2nd go at playing Lahmia and Zombie rush is way to powerfull not even to mention you have to know only Necromancy to make them while you have to know Necromancy + alot of other techs to get skellys.
I suggest +1 all skelly Str and -2 Zombie Str
that will make Zombies still better than warriors 2 Str +2 Death + metal weapons -% Diseased and they will pass their disease more often because now the opponent will win a few fights late early game
of course I did beeline for necromancy but any player will beeline for shrine and ether the shrine or temple of Eternal Life (I'm not sure witch) lets you change 1 warrior to a Zombie per turn that's just nuts to have a 4+2 death unit that early. that's just 2 techs away from start.
also make it so Zombies can't get:
First Strike (they are to slow)
Flanking (they are braindead and flanking takes advanced thought)
I suggest +1 all skelly Str and -2 Zombie Str
that will make Zombies still better than warriors 2 Str +2 Death + metal weapons -% Diseased and they will pass their disease more often because now the opponent will win a few fights late early game
of course I did beeline for necromancy but any player will beeline for shrine and ether the shrine or temple of Eternal Life (I'm not sure witch) lets you change 1 warrior to a Zombie per turn that's just nuts to have a 4+2 death unit that early. that's just 2 techs away from start.
also make it so Zombies can't get:
First Strike (they are to slow)
Flanking (they are braindead and flanking takes advanced thought)