i really like this idea
Seconded! Of course it is a good idea!
Cool I'm glad you like it! Ahriman I agree as far as implementation right now we're obviously first focusing on getting a bootable/playable version with basic content etc in.
True. Then how about returning with injuries that are removed
Deadliver you have given me another brain wave re another potential WH-specific promotion mechanic. As we know in the tabletop game there is a really significant gameplay difference between the vast majority of units with one Wound level that will die right away when slaughtered, and the rare exceptionally large/tough units (Dragons, Ogres, Greater Demons etc) that have more than one Wound level, needing to be hit hard several times in succession to truly bring them down. This is another thing to think about perhaps for later rather than right now; but for these meatier units perhaps it would be possible to code a:
Tough promotion
When defeated in combat and they would otherwise be killed, Tough units instead have their HP reset to 75% of max, and gain the:
Wounded promotion
temporarily removes Tough. When healed to 100%, Wounded is removed and replaced by Tough, and current HP is set to 25% of max. If a unit is killed while Wounded, it will of course die as usual.
This would be very doable for the AI, and allow creation of tough units that take a real effort to take down, yet are not unplayably invincible as is often the case when you just keep boosting Strength so that actual combat odds get unworkable. (we need to get away from always relying on generic "plus x% to strength" for effects.) Would also enable implementation of units such as Chaos Spawns that are often relatively weak in combat, yet can soak up very significant amounts of damage and take multiple attacks to kill.