agoodfella
Prince
Is there a simple Mod out there which adds resources (without any other things) and is easy to install - and most importantly, is compatible with the latest patch?
Thanks
Thanks
agoodfella said:Is there a simple Mod out there which adds resources (without any other things) and is easy to install - and most importantly, is compatible with the latest patch?
Thanks
Check out my water animals mod comp, I have already done this.orgonebox said:A couple of things have been ticking me off about cIV -
1. The galleys. Until caravels or even astronomy, its impossible to pull a Leif Erikson, a Kon-Tiki, or even the reputed colonization of NZ by polynesians.
What kept these units out of the open seas *generally* was the roughness and storms. Why not reward a brave captain with ambition who wants to get across that one-square ocean separating you from an island or fragment of a continent?
My suggestion? Remove the coastal restriction on the galleys completely. Instead, to limit 2000BC global navigation, create new barbarian units such as killer waves, sargasso seas, coral reefs (potentially implemented as an atoll in one mod-comp, I think), and, best of all, hurricanes! I generally think these units should be restricted to outside the cultural borders like the barbarian animals, although is there any way hurricane generation could be limited w/r/t latitude and frequency? Civ needs Katrinas, and that way the hurricane could "attack" a city and at least destroy fishing boats and offshore platforms.
It would also be cool if someone could create some krakens and sea-serpents to appear in barb animal times. Maybe they could "expire" once the barbarian civ discovers a certain tech, or maybe not until astronomy!
agoodfella, the mod already exists, do a search for the 14resources mod.agoodfella said:Anyone??? ................
theycallmeb said:What I would really appreciate is a mod that activates units set to 'Sentry' when the enemy comes within sight and/or movement range instead of the current within adjecent tile setup. If this could be limited to ships only, it might be best, perhaps call it 'Patrol' instead of sentry. I am tired of transports, espcially galleons, sailing right past my line of warships that is 1-2 moves off my coast, espcially when I am defending with destroyers. Seeing the little red dot on the minimap is very hard unless you are alerted somehow. Building enough ships to place one every third tile seems excessive and expensive.
If this can be done as an XML mod, I might try it myself, but I know nothing of python and my C++ complier is apparently out of date (not that I am very good at that anyway).
rhino78 said:I don't know if this would really count as a Mod Component but.... Can there be a Mod starter kit?(yes stupid question)
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Centaur said:I have a demo and when the 200 turn time limit was up, I could open a screen that showed all the sattelites that were in orbit (of course it was empty because you can't get to orbital spaceflight in the first 200 turns of the game)