Where did you quote that from?
What is the shortest possible time for your first city to create its first settler, and how?
Oh wow that's great. ^^
Well, here's my next question:
What score do you need to complete your palace, in Emperor level?
Since akTed has resurrected this thread, I will resurrect Alice's question.
Well? As Alice remarked 12 years ago, there is a question waiting to be answered!
Tristan_C said:What score is 100% on King difficulty?
I'm not too sure how great it is...I haven't tested/researched enough to see if selling the palace is a significant hindrance later on because of the ensuing corruption. Without a palace, every city can only have one trade arrow under despotism. All other arrows are wasted (corruption).
Correct!Ooh! Resurrecting the Q&A itself, this sounds fun!
Assuming that the "Civilization Score Multiplier" at ( http://www.civfanatics.com/civ1/difficultychart ) at least gets the digit right, then 1000/0.8 =
1250 points on King difficulty for 100% rating.
1) What is the effect of Michelangelo's Cathedral on cathedrals?
2) How many future techs are there?
I agree. Cathedrals are boosted up to 6 content citizens instead of 4.Looking at the disassembled CIV.EXE 474.01, having Michelangelo's Chapel makes Cathedrals remove 6 unhappy citizens instead of 4 - that is, 50% increase in Cathedral effect.
This is inconsistent with the way I remember it, but I play 474.05. I don't build Mike's any more because it doesn't last long enough to be worth the expense.Although claimed by the Civilopedia, knowledge of Communism does not seem to deprecate it in any way (no asm instruction related to this in CIV.EXE 474.01...)
This is speculation on my part, but I think the size of the research box is stored in a 16-bit signed integer. Dividing that by the 28 bulbs per discovery (Christian era emperor), the theoretical maximum would be Future Tech 1103. In my experience, however, the game does not allow the research box to reach the theoretical maximum. In my last game, I reached FT 929 in 20 BC. When the research box size doubled in AD 1, it exceeded some limit and science shut down. No bulbs are credited to research any more.Hard to answer
In SVE (and thus CIV.EXE memory) the number of Future Techs is stored on 2 bytes (see: http://forums.civfanatics.com/showthread.php?p=12422448#d35756)
If they represent a signed short integer, the maximum value is 32,767 (this is the case for treasure gold)
If they represent an unsigned short integer, the maximum value is 65,535