acestealth
Chieftain
- Joined
- Sep 10, 2007
- Messages
- 70
Curious how other people like to set up their games. Trying to find new ways to make the AI more active.
Map Erebus Continent (Erebus World is hard on AI civs or boring for me if we spawn alone on an island)
Size:Large or Huge
Sea Level: Low or Med
Era: Ancient
Speed: Normal
Cohesion: Low or Med (to encourage some islands but not where civs spawn initially)
World Wrap: All
Advanced Terrain:On
Smart Climate: Off
Ancient City Ruins: Off (like exploration, but this option seems too clustered)
I usually leave the other map setting tweaks the default.
I usually run 14-15 civs on Large and 20 or more on Huge
I usually play Deity difficulty, not so much for the massive barb armies it generates, but to help the AI aggressiveness by giving them the advantage if they survive the early game. Having the right amount of civs helps this out by limiting the spawn areas for the barbs who do run quite amok early.
Options
Advanced Start (evens out AI starting advantage on higher difficulty I believe)
Challenge Aggressive AI (AI is too timid even with it)
City Flipping after conquest
Timid Animal
Wild Mana
Last Days (the armageddon counter seems a little slow to rise on normal)
All Unique features (I like them
Religion Based Interfaces
Broader Alignments
Flavor start
Well Known Faces (since emergent leaders are broken atm it seems)
I usually leave the Restrict Civilization options on default.
I also remember reading recommendations to set Challenge AI no building requirements to make them more competitive, but I hate taking completely empty cities more. :/ They already burn down most of the buildings in the taking as it is it seems.
Map Erebus Continent (Erebus World is hard on AI civs or boring for me if we spawn alone on an island)
Size:Large or Huge
Sea Level: Low or Med
Era: Ancient
Speed: Normal
Cohesion: Low or Med (to encourage some islands but not where civs spawn initially)
World Wrap: All
Advanced Terrain:On
Smart Climate: Off
Ancient City Ruins: Off (like exploration, but this option seems too clustered)
I usually leave the other map setting tweaks the default.
I usually run 14-15 civs on Large and 20 or more on Huge
I usually play Deity difficulty, not so much for the massive barb armies it generates, but to help the AI aggressiveness by giving them the advantage if they survive the early game. Having the right amount of civs helps this out by limiting the spawn areas for the barbs who do run quite amok early.
Options
Advanced Start (evens out AI starting advantage on higher difficulty I believe)
Challenge Aggressive AI (AI is too timid even with it)
City Flipping after conquest
Timid Animal
Wild Mana
Last Days (the armageddon counter seems a little slow to rise on normal)
All Unique features (I like them
Religion Based Interfaces
Broader Alignments
Flavor start
Well Known Faces (since emergent leaders are broken atm it seems)
I usually leave the Restrict Civilization options on default.
I also remember reading recommendations to set Challenge AI no building requirements to make them more competitive, but I hate taking completely empty cities more. :/ They already burn down most of the buildings in the taking as it is it seems.