Jotnar overhaul project
This project is born from a random idea I had after seeing the jotnar module in the mod list. And reading about the FFH2 Jotnar mechanics (seemed very strange). After making the mod stable enough to make a test run I saw how insanely game breaking the jotnar are in RiFE and decided to slowly rework them to make them fun and balanced.
Latest release:
http://www.gamefront.com/files/23768010/Jotnar.7z
Compatible with Ashe of Erebus. Nothing new implanted. Game-breaking OP civilization.
The original idea:
- Create a new improvement called Jotnar district (-1 hammer, -10 food)
- Each time a jotnar city gain population a Jotnar district will be added around the city
current goal:
- Program the Jotnar district spawning mechanic (learn python)
Sidegoals:
- Clean the mod and use more clear name when possible (The mod currently use thing like TECH_JO1, LEADER_JO3...)
- Make the mod 100% modular
This project is born from a random idea I had after seeing the jotnar module in the mod list. And reading about the FFH2 Jotnar mechanics (seemed very strange). After making the mod stable enough to make a test run I saw how insanely game breaking the jotnar are in RiFE and decided to slowly rework them to make them fun and balanced.
Latest release:
http://www.gamefront.com/files/23768010/Jotnar.7z
Compatible with Ashe of Erebus. Nothing new implanted. Game-breaking OP civilization.
The original idea:
- Create a new improvement called Jotnar district (-1 hammer, -10 food)
- Each time a jotnar city gain population a Jotnar district will be added around the city
current goal:
- Program the Jotnar district spawning mechanic (learn python)
Spoiler Jotnar district placement priorities :
- Don't spawn on water
- Don't spawn on peak
- Be the closest possible from the city
- Spawn over city ruins
- Don't spawn in desert
- Don't destroy other improvement
- Don't spawn on ressources
- Spawn on roads
- Spawn on the tile that provide the less food
- Don't spawn on peak
- Be the closest possible from the city
- Spawn over city ruins
- Don't spawn in desert
- Don't destroy other improvement
- Don't spawn on ressources
- Spawn on roads
- Spawn on the tile that provide the less food
Sidegoals:
- Clean the mod and use more clear name when possible (The mod currently use thing like TECH_JO1, LEADER_JO3...)
- Make the mod 100% modular