Stats:
Overseer's Challenge:
* Post trusted, loyal guards who are also a parent at the door of the luxury goods storeroom. Quietly speak to said guards about discipline issues with children, commiserating with them; there's no need to be direct about this. As parents, they'll understand. Make sure the other accesses/ventilation shafts are also trapped with noisemakers.
* Talk to the boy. Tell him he can't do this sort of thing -- that he has a responsibility to everyone else in the vault not to steal. Make him cry. Then try to channel that energy productively -- get him outdoorsman books and get him trained as a scout.
Orders:
* Build a gunsmith's workshop and an ammunition converter, for 2000 Scrap Parts and 15 Tech Parts. We're going to need a lot more guns in the next few years.
* It's time to unseal the Vault. If external cameras show that opening the vault is safe, and won't (for example) lead to the flooding of the entire Vault or it rapidly being overrun by mutant plants/alligators/swamp things, open the door -- but be prepared to seal it again.
* Post a sentry of 2 Mr. Handys at the Vault entrance at all times, prepared to seal the Vault door if necessary. Exploratory teams work out a knocking protocol to be allowed re-entry, with a code specifically designated for "We are being forced to knock under duress."
* An expedition of 40 men, with 40 1-H guns, explores the town of Everglades itself, testing soil and water for radiation. Specifically note Captain Doug's Airboat Tours, Everglades Fishing Charters, the airport and the marina for intact boats or smallcraft. Should time permit, explore Chokoloskee Island and the stores and fishing areas there.
* An expedition of 40 men, with 40 1-H guns, explores the area at the intersection of US 41/Tamiami Trail and County Rt 29, noting specifically the Collier County Sheriff's Department office. If time and terrain permit, explore farther up Rt. 41 eastward, checking whether the road is passable (or whether it has been reclaimed by the Everglades.)