Myth and Legend
Prince
- Joined
- Jan 16, 2014
- Messages
- 328
Hey guys,
I'm glad I found this community, particularly after the fact that the main forums seem to be dead and full of bad advice and just really weird suggestions for civ 6 (let us build our towns like sim city etc.)
I'm a long term player of Alpha Centauri. Though i played Civ 1 on my friend's 2x86 PC back when I was in 4th grade, I can only claim to have ever mastered SMAC/SMACX. I loved it and still love it and carry it around on a flash drive for those moments when I'm away from my main PC. Like for example, when I'm at work
I had tried Civ 5 when it came out but I didn't really like it. I heard it had a Jay Wilson moment with its lead designer. But now I tried its current state (BNW and all that jazz) and boy do I fell in love with it! Since installing it I've had moments where I lose track of time. I t's 8 PM, I play a few turns, restart a couple of times, and then it's suddenly 4 AM and I have work tomorrow!
I started on Deity because I could consistently beat the AIs on Transcend in SMAC (but usually with Zach or Morgan, I never did like early low tech wars in SMAC). I got a handful, let me tell you that!
Civ 5 seems to permit a lot fewer noobie mistakes. Heck, a couple of turns of build time or the wrong unit purchased can make you or break you. My first real game, which made it to turn 130-ish was a single city Morocco map. Desert start between two rivers, huge floodplain area, several wheat resources, abundant hills (city was founded on one), Desert Folklore (I save scummed specifically to get a faith ruin because I didn't know how to compete for faith with the Deity AI at my first real game. I now play with the same random seed to prevent load abuse), Petra etc.
It became the holy city for my faith. Boudicca was next door. She tried to GP bomb my city. I captured 5 or 6 GPs from her and my faith income scyrocketed. I had Holy Warriors and an epic defense in the Middle Ages with purchased crossbows and my unique tile improvement.
Anyway, since then I've been trying different civs and different starts. I've been reading a lot too, particularly here and this guy's guides, not to mention the wiki.
But the predominant opinion on civfanatics is to go Tradition and to get National College around turn 50ish to even have a fighting chance on Deity. Doesn't matter if you want to warmonger or do whatever - you must get this first. Is this really the case? I'll ask specific civ questions later in relation to this.
I saw the civ deity tier list and I'm glad it's being updated. When I read it first England was placed in the middle of the list, and now it's second best. IMO that should be the case since I gave them a try, though they definitely need some planning to be effective.
So my questions to specific civs:
I love the Huns and Mongols. I want to be successful with them, but I don't like gimmicky 4 player maps the size of a football field. The maps I play are Large or bigger, usually Continents or maybe Fractal If I'm feeling bored. I feel that Continents is the most balanced for all civs. I don't want to cheat by being Polynesia on Archipelago or something similar.
So how to win with those two factions on Deity? I got a great start with the huns - 3 gold and 1 silver, near a mountain and a river. First I boomed and got barracks, National College and some other stuff, but by that time my good neighbor Austira had 25 combat strength cities and Composite Bows. I restarted, I immediately went for HAs and Rams. She still had 15+ combat strenght cities by the time I got to her, and they soon went to 19. Is this really bad luck on my part or am I missing something here?
Not even sure what to make of Genghis and his boys. 30% vs. City States seems worthless as
1. The CS start in very bad spots usually
2. The bonuses for being friends with them are usually better than conquering them
3. Warmonger penalties are a pain in the butt
At least there is no pressure to waste precious hammers and turns from the very start to get something out of your UU. Still stumped on how to win Domination with them. (excluding small maps as I said)
Assyria I will try tonight. That UA seems that it can allow me to beeline military tech whilst making up for it by conquest. Once I have my continent to myself I can go for the usual Education, Porcelain Tower etc.
In SMAC i loved to turtle and research tech, but then I could get all the Secret Projects even on Transcend. I'm OCD like that - if I can't get all the wonders, I don't like to play super passively. Plus, the tech had a different feeling in SMAC and IMO was more fun to research. That's why I'd like some measure of aggression in Civ 5 but it seems BNW has really made it not economically and strategically feasible to wage war, especially in the first three eras (which are my favorite for war anyway and which are favored by the three warlike civs i have interest in).
I plan also on trying other factions. I have a good start with England, rusing the Great Lighthouse and then the Oracle. Still, Longbows are awesome but I have trouble capturing beefy AI cities of strength between 25 and 30 in the middle ages, longbows and all. Granted, the only time I tried this I was up against India, but still. Am I really forced to wait until Artilery or cripple my early game for some dubious archaic/classical age rushes as the Huns/Assyria?
Sidenote: I really hate how the AI has huge bonuses to religion (basically because it plays super wide) and I constantly struggle to get the good beliefs. Yeah, if I get ruin luck or some awesome gold/stone/natural wonder start, maybe I can get World Church and Pagodas. Most often than not I'll get the lesser beliefs however.
Babylon: everyone seems to agree that they are OP. I always end up going with one ultra tall city and just click end turn (and the turns get very slow after T100 or so). This is boring and I'm not sure how to spice it up. Granted I never actually stayed past the Industrialization era but... Also, I got the Hanging Gardens only once so far. Usually I can't get it in time, and I really want it as Babylon. Also, I usually do get the Oracle, but that rushes my SPs so that I can't pop Rationalism since I'm still not into the Renaissance era in time. So actually it hurts me because I have to choose something else before that time.
I'm planning on getting some good done with England and her two spies, I could use some tips. Also generally tips on social policies - everyone here seems to agree that Tradition rules and everything else drools. How can I get a reformation belief in time if I don't open Religion though? How do I even warmonger in the first three eras without Honor?
Any tips on on Carthage, Spain, Inca, Mayans, Poland, Russia and the Arab Caliphate?
Thanks for reading the long post!
I'm glad I found this community, particularly after the fact that the main forums seem to be dead and full of bad advice and just really weird suggestions for civ 6 (let us build our towns like sim city etc.)
I'm a long term player of Alpha Centauri. Though i played Civ 1 on my friend's 2x86 PC back when I was in 4th grade, I can only claim to have ever mastered SMAC/SMACX. I loved it and still love it and carry it around on a flash drive for those moments when I'm away from my main PC. Like for example, when I'm at work
I had tried Civ 5 when it came out but I didn't really like it. I heard it had a Jay Wilson moment with its lead designer. But now I tried its current state (BNW and all that jazz) and boy do I fell in love with it! Since installing it I've had moments where I lose track of time. I t's 8 PM, I play a few turns, restart a couple of times, and then it's suddenly 4 AM and I have work tomorrow!
I started on Deity because I could consistently beat the AIs on Transcend in SMAC (but usually with Zach or Morgan, I never did like early low tech wars in SMAC). I got a handful, let me tell you that!
Civ 5 seems to permit a lot fewer noobie mistakes. Heck, a couple of turns of build time or the wrong unit purchased can make you or break you. My first real game, which made it to turn 130-ish was a single city Morocco map. Desert start between two rivers, huge floodplain area, several wheat resources, abundant hills (city was founded on one), Desert Folklore (I save scummed specifically to get a faith ruin because I didn't know how to compete for faith with the Deity AI at my first real game. I now play with the same random seed to prevent load abuse), Petra etc.
It became the holy city for my faith. Boudicca was next door. She tried to GP bomb my city. I captured 5 or 6 GPs from her and my faith income scyrocketed. I had Holy Warriors and an epic defense in the Middle Ages with purchased crossbows and my unique tile improvement.
Anyway, since then I've been trying different civs and different starts. I've been reading a lot too, particularly here and this guy's guides, not to mention the wiki.
But the predominant opinion on civfanatics is to go Tradition and to get National College around turn 50ish to even have a fighting chance on Deity. Doesn't matter if you want to warmonger or do whatever - you must get this first. Is this really the case? I'll ask specific civ questions later in relation to this.
I saw the civ deity tier list and I'm glad it's being updated. When I read it first England was placed in the middle of the list, and now it's second best. IMO that should be the case since I gave them a try, though they definitely need some planning to be effective.
So my questions to specific civs:
I love the Huns and Mongols. I want to be successful with them, but I don't like gimmicky 4 player maps the size of a football field. The maps I play are Large or bigger, usually Continents or maybe Fractal If I'm feeling bored. I feel that Continents is the most balanced for all civs. I don't want to cheat by being Polynesia on Archipelago or something similar.
So how to win with those two factions on Deity? I got a great start with the huns - 3 gold and 1 silver, near a mountain and a river. First I boomed and got barracks, National College and some other stuff, but by that time my good neighbor Austira had 25 combat strength cities and Composite Bows. I restarted, I immediately went for HAs and Rams. She still had 15+ combat strenght cities by the time I got to her, and they soon went to 19. Is this really bad luck on my part or am I missing something here?
Not even sure what to make of Genghis and his boys. 30% vs. City States seems worthless as
1. The CS start in very bad spots usually
2. The bonuses for being friends with them are usually better than conquering them
3. Warmonger penalties are a pain in the butt
At least there is no pressure to waste precious hammers and turns from the very start to get something out of your UU. Still stumped on how to win Domination with them. (excluding small maps as I said)
Assyria I will try tonight. That UA seems that it can allow me to beeline military tech whilst making up for it by conquest. Once I have my continent to myself I can go for the usual Education, Porcelain Tower etc.
In SMAC i loved to turtle and research tech, but then I could get all the Secret Projects even on Transcend. I'm OCD like that - if I can't get all the wonders, I don't like to play super passively. Plus, the tech had a different feeling in SMAC and IMO was more fun to research. That's why I'd like some measure of aggression in Civ 5 but it seems BNW has really made it not economically and strategically feasible to wage war, especially in the first three eras (which are my favorite for war anyway and which are favored by the three warlike civs i have interest in).
I plan also on trying other factions. I have a good start with England, rusing the Great Lighthouse and then the Oracle. Still, Longbows are awesome but I have trouble capturing beefy AI cities of strength between 25 and 30 in the middle ages, longbows and all. Granted, the only time I tried this I was up against India, but still. Am I really forced to wait until Artilery or cripple my early game for some dubious archaic/classical age rushes as the Huns/Assyria?
Sidenote: I really hate how the AI has huge bonuses to religion (basically because it plays super wide) and I constantly struggle to get the good beliefs. Yeah, if I get ruin luck or some awesome gold/stone/natural wonder start, maybe I can get World Church and Pagodas. Most often than not I'll get the lesser beliefs however.
Babylon: everyone seems to agree that they are OP. I always end up going with one ultra tall city and just click end turn (and the turns get very slow after T100 or so). This is boring and I'm not sure how to spice it up. Granted I never actually stayed past the Industrialization era but... Also, I got the Hanging Gardens only once so far. Usually I can't get it in time, and I really want it as Babylon. Also, I usually do get the Oracle, but that rushes my SPs so that I can't pop Rationalism since I'm still not into the Renaissance era in time. So actually it hurts me because I have to choose something else before that time.
I'm planning on getting some good done with England and her two spies, I could use some tips. Also generally tips on social policies - everyone here seems to agree that Tradition rules and everything else drools. How can I get a reformation belief in time if I don't open Religion though? How do I even warmonger in the first three eras without Honor?
Any tips on on Carthage, Spain, Inca, Mayans, Poland, Russia and the Arab Caliphate?
Thanks for reading the long post!