Bandobras Took
Emperor
As some of the better players on this forum have already argued, i'm not really certain that this patch does anything other than make playing on immortal or deity much more micro-intensive if you want a ton of choice in strategy.
Why are you playing on immortal or deity in the first place if you want a ton of choice?
I'm also wondering why people think that forcing SP adoption has anything to do with stopping ICS? It probably has more to do with saving up for the Rationalism slingshot, in much the same way that it looks like they're trying to slow down other early slingshots.
Pi-R8: As soon as you build a building or unit, you start paying maintenance on it -- you can't "Save up" until you're actually using the building and then pay the maintenance. You can't build a unit and only pay maintenance on the turns they're in combat.
Hopefully you can see the parallel.
With the change, you get a social policy as soon as you've generated enough culture. At worst, you may have to pick one policy in the early game.
As has already been noted, you can still get the later policies in the game. Nothing's preventing you from getting the later policies in the game except your own personal choice.
Alpaca said:It does not impact the outcome, just makes the way to get there more tedious.
I can see not liking tedium.