Lighthearter
President of the United States
Hello hello, welcome, whatever. You're a supervillain who's been locked away for 5 years after a big fight against the Justice League Peacekeepers. You're a member of an ancient secret society called the Order of the Scarlet Hand. You can't remember many details because at the end of the epic fight 5 years ago, your team leader, Maynard, wiped your detail-memory so you couldn't talk under torture. You've been locked away since then.
Only now . . . Maynard is free.
An Action Chatroom is a game played in a chatroom that features action. It's played in a chatroom. Like this one.
First, the ground rules you NEED to understand in order to play this game:
1: I'm the GM, and this is not a democracy. I reserve any and all right to penalize, kick, or even dislike any player at any time for any reason in any circumstances.
2: You're villains. This doesn't mean you're cartoon supercriminals, but you aren't heroes either. By villains, in this case, I mean Well Intentioned Extremists and Knight Templars. You want to make the world a better place and don't balk at the cost.
3: You are a team. You are all loyal. You can have your infighting and drama but you ARE all loyal members of the Order.
With all that understood, we can move on to character creation.
Name:
Age:
Alias:
Gender:
Description:
Level:
XP:
HP:
WP:
Stats:
-STR:
-DEX:
-VIT:
-REF:
-CON:
-INT:
-WIS:
-AIM:
-WILL:
Feats:
Biography:
And what does all that mean? WEEEELLLLLLLL.....
Name: What they call you where you're from.
Age: How old are you? You've been in prison for 5 years, so keep that in mind if you want to be young.
Alias: Your supervillain moniker.
Gender: Male, or female?
Description: What do you look like? Costume? Power appearance?
Level: This shows what level your character is. You start at 1.
XP: This is your experience point total. UtM system.
HP: Your hit points. These represent your ability to take physical damage. If you lose all your HP you will fall unconscious, and further hits will kill you. You start with 25.
WP: Your will points. These represent your ability to take mental damage. If you lose all your WP you will enter Villainous Breakdown. You can recover from that. You start with 25.
Stats: These showcase your abilities, both natural and trained. Each one has a purpose. You start with 5 points in each stat and 12 points to customize. You cannot drop below 1 point in a stat or go above 10 pre-Feats.
-STR: Strength. Represents muscle power. Adds to your melee damage.
-DEX: Dexterity. Represents flexibility and speed. Adds to your melee hit chance.
-VIT: Vitality. Represents toughness and constitution. Adds 3HP per point of VIT, and increases your resilience to poisons and other physical effects.
-REF: Reflex. Represents your ability to react quickly. Adds to your ability to dodge any physical attack.
-CON: Concentration. Represents your ability to focus your mind. Adds to your power hit/success chance.
-INT: Intelligence. Represents raw brainpower. Adds to your power damage or duration, depending on what you're doing.
-WIS: Wisdom. Represents street smarts and quick thinking. Adds to your ranged damage and charisma attacks.
-AIM: Accuracy. Represents hand-eye coordination and shooting skills. Adds to your ranged hit chance and perception.
-WILL: Willpower. Represents mental and emotional toughness. Adds 3WP per point of WILL, and increases your resilience to charisma and mental attacks.
Feats: Feats are special powers and abilities your character possesses. All Feats have two Levels, the first one usually giving the ability, and the second one a bonus to performing it. You can either take Feats listed below, OR invent your own Special Feats. Clear them with the GM first, but most anything is acceptable. I'll assign a Level One and a Level Two to all Feats you create.
If you want a justification for your badass supervillain with a flight power being unable to fly at game start, you've been in prison for five years.
You start with 4 Feats. Every even numbered level up gives an upgrade to a Level Two Feat, and every odd level gives either a new feat or an upgrade.
Biography: Who are you? Explain here.
Also, a side note. Those of you who want to create your superheroic archnemesis, SAY THE WORD. I'd love some personal enemies to chuck into this game. Make it good enough, and aligned well enough with my own concepts, and you may see that you're archenemies with a high ranking member of the Peacekeepers.
That's basically it. Reserving the next two posts. Join and kick some butt.
First mission this upcoming Friday at around 5. Unless a bunch of people join and want to do a first mission TODAY, in which case I'll do that.
Only now . . . Maynard is free.
An Action Chatroom is a game played in a chatroom that features action. It's played in a chatroom. Like this one.
First, the ground rules you NEED to understand in order to play this game:
1: I'm the GM, and this is not a democracy. I reserve any and all right to penalize, kick, or even dislike any player at any time for any reason in any circumstances.
2: You're villains. This doesn't mean you're cartoon supercriminals, but you aren't heroes either. By villains, in this case, I mean Well Intentioned Extremists and Knight Templars. You want to make the world a better place and don't balk at the cost.
3: You are a team. You are all loyal. You can have your infighting and drama but you ARE all loyal members of the Order.
With all that understood, we can move on to character creation.
Name:
Age:
Alias:
Gender:
Description:
Level:
XP:
HP:
WP:
Stats:
-STR:
-DEX:
-VIT:
-REF:
-CON:
-INT:
-WIS:
-AIM:
-WILL:
Feats:
Biography:
And what does all that mean? WEEEELLLLLLLL.....
Name: What they call you where you're from.
Age: How old are you? You've been in prison for 5 years, so keep that in mind if you want to be young.
Alias: Your supervillain moniker.
Gender: Male, or female?
Description: What do you look like? Costume? Power appearance?
Level: This shows what level your character is. You start at 1.
XP: This is your experience point total. UtM system.
HP: Your hit points. These represent your ability to take physical damage. If you lose all your HP you will fall unconscious, and further hits will kill you. You start with 25.
WP: Your will points. These represent your ability to take mental damage. If you lose all your WP you will enter Villainous Breakdown. You can recover from that. You start with 25.
Stats: These showcase your abilities, both natural and trained. Each one has a purpose. You start with 5 points in each stat and 12 points to customize. You cannot drop below 1 point in a stat or go above 10 pre-Feats.
-STR: Strength. Represents muscle power. Adds to your melee damage.
-DEX: Dexterity. Represents flexibility and speed. Adds to your melee hit chance.
-VIT: Vitality. Represents toughness and constitution. Adds 3HP per point of VIT, and increases your resilience to poisons and other physical effects.
-REF: Reflex. Represents your ability to react quickly. Adds to your ability to dodge any physical attack.
-CON: Concentration. Represents your ability to focus your mind. Adds to your power hit/success chance.
-INT: Intelligence. Represents raw brainpower. Adds to your power damage or duration, depending on what you're doing.
-WIS: Wisdom. Represents street smarts and quick thinking. Adds to your ranged damage and charisma attacks.
-AIM: Accuracy. Represents hand-eye coordination and shooting skills. Adds to your ranged hit chance and perception.
-WILL: Willpower. Represents mental and emotional toughness. Adds 3WP per point of WILL, and increases your resilience to charisma and mental attacks.
Spoiler :
On Stats.
Just because you have low numbers in a stat does not necessarily say anything about your character. Having low STR probably means you aren't muscular, but there are people who are quite muscular but still aren't strong, per se. Having low INT doesn't mean you're stupid, it just means you're not good at using that brain to assist your powers. Having low WILL doesn't make you wishy-washy, it might just mean that you struggle in high-tension situations.
Devote your points based solely on your chosen build for your character and for stat reasons. If you want a melee fighter with 1 INT who happens to also be a genius for RP purposes, that's fine - that 1 INT represents how much conscious thought he can perform in a fight situation, not how smart he technically is.
Just because you have low numbers in a stat does not necessarily say anything about your character. Having low STR probably means you aren't muscular, but there are people who are quite muscular but still aren't strong, per se. Having low INT doesn't mean you're stupid, it just means you're not good at using that brain to assist your powers. Having low WILL doesn't make you wishy-washy, it might just mean that you struggle in high-tension situations.
Devote your points based solely on your chosen build for your character and for stat reasons. If you want a melee fighter with 1 INT who happens to also be a genius for RP purposes, that's fine - that 1 INT represents how much conscious thought he can perform in a fight situation, not how smart he technically is.
Feats: Feats are special powers and abilities your character possesses. All Feats have two Levels, the first one usually giving the ability, and the second one a bonus to performing it. You can either take Feats listed below, OR invent your own Special Feats. Clear them with the GM first, but most anything is acceptable. I'll assign a Level One and a Level Two to all Feats you create.
If you want a justification for your badass supervillain with a flight power being unable to fly at game start, you've been in prison for five years.
You start with 4 Feats. Every even numbered level up gives an upgrade to a Level Two Feat, and every odd level gives either a new feat or an upgrade.
Spoiler :
Biography: Who are you? Explain here.
Also, a side note. Those of you who want to create your superheroic archnemesis, SAY THE WORD. I'd love some personal enemies to chuck into this game. Make it good enough, and aligned well enough with my own concepts, and you may see that you're archenemies with a high ranking member of the Peacekeepers.
That's basically it. Reserving the next two posts. Join and kick some butt.
First mission this upcoming Friday at around 5. Unless a bunch of people join and want to do a first mission TODAY, in which case I'll do that.