Palinathas
Chieftain
- Joined
- Nov 28, 2008
- Messages
- 34
After I removed BtS entirely, and re-installed clean, I was able to get your MOD to work fine, again and again, thanks much!
you can merge the XXL mod safely on the modpack, just copypaste whats inside the XXL folder, but remember to skip de .DLL file and voilà, a perfect 34+ map
Not really interested in the Sci-Fi techs myself... But with the next version of Wolfshanze I may offer this as an add on, I'll see how I feel then.one thing that would make this mod perfect is the addition of tech and units from next war to this mod
phungus420 said:Hey, I can't replicate this. Try deleting the WolfRev folder, and reinstalling the mod, see if that fixes it. If not, please upload the save for me and let me see the bug in action.caius_76 said:Hello,
I just downloaded the wolfrevolution mod and am experiencing crashes of the program. I have BTS patched to 3.17.
The crash occurs when I make first contact with the Meiji leader, this has happened in multiple games. I also noticed that this leader's info is missing from the civilopedia.
I did a quick scan (and used search) through the discussion thread, and did not notice anyone else reporting the problem.
Is there any help you can suggest?
Thanks!
Found another BUG...this one is in the custom game....see the attached screenshot(no diplotext)
That fault only occurs when the AI starts the conversation.
NuDDen
Swordsmen using copper or iron is a Wolfshanze game change. He did this because ancient swordsmen often used bronze swords.Not seeing that, but in my newest game, I did notice a couple oddities...
1) Swordsmen don't require iron, they're copper or iron.
2) Statue of Zeus doesn't require ivory.
Both could be intentional of course, but they did catch me out a bit...