If you could choose one social policy twice, which would you take?

Industrial Espionage, spies steal techs 4x as fast.
 
Entrepreneurship with Venice, I think you'll end up with 4800 gold for a single MoV mission in the Renaissance.
 
Industrial Espionage, spies steal techs 4x as fast.

That was one of the first things that came to my mind as well! Though upping science with other policies is probably more dependable and wouldn't depend on playing from behind.

Some other good ones would be military caste and cultural exchange.
 
Double Monarchy: With Monarchy reducing unhappiness from population by 50% in the capital, double monarchy would reduce unhappiness from population by 100% in the capital.
Also the Monarchy gold bonus being doubled would also be great.

If we are using the standard math of civ5, it would be 1/4 unhappy per pop. I'm kind of thinking double landed elite might be better. Ofc, that's only if the finisher isn't a valid choice.
 
Monarchy is currently ±2 times stronger than it should be. Taking it twice? Nobrainer. :(

Maxis fix this please


If we are using the standard math of civ5, it would be 1/4 unhappy per pop. I'm kind of thinking double landed elite might be better. Ofc, that's only if the finisher isn't a valid choice.

That is not how monarchy works.
 
Monarchy doesn't work as actually written. If it did then it would already combo with India for unhappiness free Delhi. Its actual effect must be something more like "Receive +1 :c5happy: Happiness for every 2 :c5unhappy: Unhappiness generated by :c5citizen: Citizens in the :c5capital: Capital." Still it's the auto-select for this hypothetical.

Second to Monarchy, I guess maybe Mercantilism? Rushbought Universities for zilch sounds good.
 
Monarchy is currently ±2 times stronger than it should be. Taking it twice? Nobrainer. :(

Maxis fix this please




That is not how monarchy works.

No it isn't, that is the wrong company, and yes it is
 
If we are using the standard math of civ5, it would be 1/4 unhappy per pop.
Not really...the in-game description says:
+1 Gold and -1 Unhappiness for every 2 Citizens in the Capital.
So if we take Monarchy twice that'll be "+2 Gold and -2 Unhappiness for every 2 Citizens in the Capital" in total. Joncnunn paraphrased the original description and it backfired.
 
Yeah, and if you take mercantilism and skyscrapers you don't get to rushbuy buildings for 1-0.25-0.33=42%, they cost 0.67*0.75=50.25%. Furthermore, India gets 1 happy per 4 citizens from monarchy, and if it worked according to the description in game, they would get no unhappy from pop in the capital.

AFAIK in this game anything that reduces something will be cumulative, anything that increases something will be applied to base value only.
 
Monarchy x2... then play as India... Each new citizen makes the city HAPPIER :lol:
 
Has no one mentioned Protectionism yet? :eek:

Edit: Rati opener would also be nice .... +20% science while happy

Sent from my SAMSUNG-SGH-I727 using Tapatalk 2
 
Industrial Espionage, spies steal techs 4x as fast.

If you could take industrial espionage twice in t1 autocracy that would definitely be one of the most powerful combos in the game when you factor in opportunity cost.
 
Consulates. Who need monarchy happiness when you can get free happiness from city states, among other things.
 
Vanilla version of Scientific Revolution (2 free techs).

Hello 4 free techs.

EDIT: I believe the policy that currently makes research agreements 50% more powerful used to be 2 free techs in Vanilla. Not 100% sure.
 
Tradition: Monarchy
Liberty: Collective Rule (2 free settlers) or meritocracy (+2 happiness and -10% unhappiness per city with connection).
Honor: Opener (+ play as Aztecs; x3 culture from barb enemy, so each slain brute gives 24 culture), discipline (30% combat bonus from adjacent unit) or military tradition (x2 XP rate).
Piety: Theocracy (+50% gold from temples and +6 gold from holy sites)
Patronage: Consulates or scholasticism (50% science from allied CS's)
Aestethics: That culture bonus from wonders (forgot policy name) doubled to 66%, cultural trade (30% tourism increase bonus from trade route, shared religion and open borders (55%-110%-165%)
Commerce: Opener, protectionism, that SP that offers 25% purchase discount (becomes 50% discount)
Exploration: Opener, treasure fleet
Rationalism: Secularism (+ play as Korea, +4 science per specialist) and Finisher
 
How about Arsenal of Democracy?

Double the production bonus to military units and +30 influence for each unit gifted to a CS = one easy diplo victory.
 
I guess I don't have a vary good imagination. When I read the OP, my first thought was double Liberty closer (2 free Great People of my choice). Settle 2 GS academies early in the game, pop a ton of techs all at once, rush 2 key Wonders on consecutive turns, found and enhance a religion instantly, acquire 2 Great Admirals at the same time (j/k). But since we're near the end of page 2 and nobody else has mentioned it, it mustn't have been as brilliant an idea as I thought it was.
 
Double Monarchy is a no brainer. It's already OP so doubling its ability would be insane.

Double secularism would be pretty good too as well at +4 Science from every specialist.

Double Free Thought would be amazing +2 science from trading posts & +34% science from Universities. WOW! Jungle with a trading post giving you +4 science anyone?

Double Maritime, +6 production in coastal cities.

Double Republic because it's so early in the game, +2 hammers per city and +10% building production.. Drooool

Double Collective Rule: +100% Settler Production in your cap and 2 free Settlers, good lord!
 
probably no the best choice because it won't make too much of a strategic difference, but I am a wonder whore so:

20% production to wonders form the Tradition tree.

Assuming this all stacks, getting this twice plus that religion thing about building wonders fast means almost a cost cut of one half.
 
Top Bottom