This is what we know of the Dutch:
UA: East India Company - Retain 50% of happiness from luxuries traded to other civilizations.
UI: Polder - Build on marshes, gives unique luxury (Tulips) <not confirmed>
UU: Sea Beggars - Ship replaces Privateer, can pillage coastal cities.
I'm worried the Dutch unique items are too situational now we know more about it.
UA: When would you want to trade away your last resource when it costs 2 happiness? In the beginning you want to fill the happiness bucket to get a golden age, or you need or to expand, or you need it to conquer other cities. And with the Piety bonus converting happiness to Culture and Rationalism has the Science bonus when happy, I don't see a lot of opportunities to make it work.
The only situations I can see it shine is during a golden age, when happiness is less important, or when you need money more than happiness (not very likely) or in case a Allied civ demands a resource you have temporarily (during razing a city).
UI: Polder likely requires marsh, and if it does, you need to be lucky with a couple of marshes nearby, and you need to leave it unimproved until the 18th century when the Polder is likely to be constructed. Only then can it be great.
UU: A ship is always tricky. They need good water maps to work. And although the navy game in G+K looks promising, I feel it doesn't add that much in comparison with a Privateer.
What are your thoughts about it?
UA: East India Company - Retain 50% of happiness from luxuries traded to other civilizations.
UI: Polder - Build on marshes, gives unique luxury (Tulips) <not confirmed>
UU: Sea Beggars - Ship replaces Privateer, can pillage coastal cities.
I'm worried the Dutch unique items are too situational now we know more about it.
UA: When would you want to trade away your last resource when it costs 2 happiness? In the beginning you want to fill the happiness bucket to get a golden age, or you need or to expand, or you need it to conquer other cities. And with the Piety bonus converting happiness to Culture and Rationalism has the Science bonus when happy, I don't see a lot of opportunities to make it work.
The only situations I can see it shine is during a golden age, when happiness is less important, or when you need money more than happiness (not very likely) or in case a Allied civ demands a resource you have temporarily (during razing a city).
UI: Polder likely requires marsh, and if it does, you need to be lucky with a couple of marshes nearby, and you need to leave it unimproved until the 18th century when the Polder is likely to be constructed. Only then can it be great.
UU: A ship is always tricky. They need good water maps to work. And although the navy game in G+K looks promising, I feel it doesn't add that much in comparison with a Privateer.
What are your thoughts about it?