Mapsize "Gigantic"
Hi guys,
Gomer once asked to implement a bigger mapsize.
I was totally against that, because experience had shown, that a lot of games were crashing (mostly midgame or lategame) at very big mapsizes,
because of
performance reasons.
(A very typical Civ4 and CivCol problem.)
Also, we are introducing a lot of
new features and a lot of
new graphics, which might all have an
impact on performance ...
I was simply afraid of having many complaints from players, because of games crashing.
My experience is, that - for me personally - extremely huge maps (8times bigger, than what TAC has as largest mapsize) generally work ok.
(Of course,
round times may become pretty long ...)
Also, we have introduced a lot of
new Native Nations.
I would really be a pitty to have games, with not all of them on the map ...
So, should we take the risk and implement
Mapsize Gigantic ?
(Nobody would be forced to play that new mapsize.
)
Maybe going from 6400 plots (64*100, as current biggest mapsize) to
15000 plots (100*150, as new biggest mapsize).
Also, we would have of cours
all nations on map.
Mapscripts that define size themselves would be adjusted in similar relations.
Sometime in the
future (later release), it would then of course be really great, if we also had
maps using that new mapsize.
Feedback ?