Update 1: I posted a new version that contains a small scenario - again - primarily for showcase purposes.
I post this mod to allow people to have a look at the new fantasy related modding capabilities that I added.
The most interesting ones are:
If I just published the DLL I'd had to explain all the changes, that people have to do to their XML files to get it running so I decided to upload the mod I used to test the changes.
Warning: This is not a complete mod, there aren't many changes to the tech tree and units but it could be a base for some more serious modding effort *hint*
If you run into problems trying to mod with this "base mod" please post it here.
Download the mod: here
I post this mod to allow people to have a look at the new fantasy related modding capabilities that I added.
The most interesting ones are:
- Magic spells - without any python, units can still be promoted
- A new "magic" tile yield (like food, hammer, commerce) that
- A support system that allows a bit more finetuning
If I just published the DLL I'd had to explain all the changes, that people have to do to their XML files to get it running so I decided to upload the mod I used to test the changes.
Warning: This is not a complete mod, there aren't many changes to the tech tree and units but it could be a base for some more serious modding effort *hint*
If you run into problems trying to mod with this "base mod" please post it here.
Download the mod: here