Civilization elimination thread

Iroquois: Their UA/UU/UB are totally uninteresting. Their UA is even worst, since any Civ building roads have the same benefits.

But their roads are free, where as others (maybey not the inca) must pay 1 GPT for it. Do you think that Carthage is useless, just because every other civ can build harbours.
 
America 21
Arabia 20
Austria 14
Aztec 23
Babylon 20
Byzantium 23
Carthage 22
Celts 20
China 22
Denmark 14
Egypt 17
England 20
Ethiopia 22
France 20
Germany 14
Greece 22
Huns 20
Inca 21
Iroquois 20
Japan 21
Korea 19
Maya 23
Mongolia 21
The Netherlands 17
Ottoman Empire 19
Persia 23
Polynesia 15
Roman Empire 19
Russia 20
Siam 19
Songhai 18
Spain 16
Sweden 21

Aren't reasons meant to be presented? I'm interested particularly since it's hard to think of grounds for downvoting Songhai - they aren't annoying either to play or as AI, they're versatile, and they're extremely strong.
 
America 17
Arabia 20
Austria 12
Aztec 23
Babylon 21
Byzantium 23
Carthage 22
Celts 20
China 22
Denmark 10
Egypt 17
England 19
Ethiopia 20
France 22
Germany 9 -2
Greece 22
Huns 20
Inca 23
Iroquois 18
Japan 21
Korea 19
Maya 24 +1
Mongolia 21
The Netherlands 18
Ottoman Empire 19
Persia 23
Polynesia 10
Roman Empire 20
Russia 20
Siam 19
Songhai 18
Spain 16
Sweden 22

Maya - Excellent unique building; basically free archery with their UU is helpful at higher difficulties; are pretty dominant in faith and can generally maintain this; get loads of free great people. I honestly cant see what there isnt to like except that playing as them means you have a different date on display, but you can see the other deat if you mouse over, so meh!

Germany - Unless you really really want to go on the rampage very early, their UA kinda sucks. The rest of their makeup is very mediocre.
 
America 17
Arabia 20
Austria 12
Aztec 23
Babylon 21
Byzantium 23
Carthage 22
Celts 20
China 22
Denmark 11
Egypt 17
England 19
Ethiopia 20
France 22
Germany 9
Greece 22
Huns 20
Inca 23
Iroquois 18
Japan 21
Korea 19
Maya 24
Mongolia 21
The Netherlands 18
Ottoman Empire 19
Persia 23
Polynesia 8
Roman Empire 20
Russia 20
Siam 19
Songhai 18
Spain 16
Sweden 22

Denmark: Upvoted because they're going down too fast for my taste. Nothing said against them is wrong, and sure they're not among the better civs if your key concern is strength of gameplay. But surely in a game, playing for fun is an important feature - the Danes are fun, their UA and Berserker express the Viking theme extremely well in game terms (and their embarked units have great longship graphics), and I love running into Harald the cheerful warmonger as an AI.

Polynesia: I really like the idea of this civ, so I'm reluctant to downvote them, but I'm bowing to the inevitable. To me the trouble is that, unlike Denmark, the intended feel doesn't come across very well. A civ based on exploration is a great idea in principle, but ultimately doesn't translate well to either success or interest in Civ play - moving over water just is not very interesting. Most island etc. maps are designed to have coastal connections between most major landmasses, so crossing ocean can save you a couple of turns but isn't critical. I find Denmark is actually better for early-game expansion/exploration on water maps since you have the embarked movement bonus and can land a settler, move and found a city immediately, do the same with workers and tile improvements, or land scouts, see the barbarian hordes, and jump back in the water.

Germany: So "if" I win against this barbarian camp, I "might" get a chance to obtain and pay the maintenance cost on a sub-par unit. Even with the 1/3rd army discount, this is just pathetic. Landsknecht's go very well with their UA, but it still doesn't make up for the UA being not only boring, but also luck based.

I ended up bankrupting myself with my only game as Germany due to barbarians - so even if you have good luck you're not doing that well. And really what are you going to do with a bunch of Warriors that early in the game? A favoured strategy of mine is to form early friendships with militaristic states so I can develop my army without devoting production to it, and that works fast enough for my needs while keeping my economy under control. This now works better than in vanilla with the more predictable militaristic CS gifts. Also, all those barbarians don't upgrade into Landsknechts, so there's a loss of synergy between that element of the UA and the first UU. The Panzer is also a short-lived unit, and I rarely build tanks anyway.
 
America 17
Arabia 20
Austria 12
Aztec 23
Babylon 21
Byzantium 23
Carthage 22
Celts 20
China 22
Denmark 11
Egypt 17
England 19
Ethiopia 20
France 22
Germany 9
Greece 22
Huns 20
Inca 24
Iroquois 18
Japan 19
Korea 19
Maya 24
Mongolia 21
The Netherlands 18
Ottoman Empire 19
Persia 23
Polynesia 8
Roman Empire 20
Russia 20
Siam 19
Songhai 18
Spain 16
Sweden 22

Japan--not arguing that they aren't good, just that they aren't that versatile or interesting to play for me. I guess I'm just not a warmonger. 2x UU for me is a minus, unless the other abilities are something interesting (this UA is just more war). When they come up for me when I'm trying to play random Civ I normally reroll.

Inca--Feels like I'm just voting for the frontrunner here, but this is by far my favorite civ to play. It has all of the versatility that Civs like Japan lack. Economy, production, FLAVOR, everything. Playing a game as Inca "feels" different than playing with any other civ.
 
America 17
Arabia 20
Austria 12
Aztec 23
Babylon 21
Byzantium 23
Carthage 22
Celts 20
China 22
Denmark 11
Egypt 17
England 17
Ethiopia 20
France 22
Germany 9
Greece 22
Huns 20
Inca 24
Iroquois 18
Japan 19
Korea 19
Maya 25
Mongolia 21
The Netherlands 18
Ottoman Empire 19
Persia 23
Polynesia 8
Roman Empire 20
Russia 20
Siam 19
Songhai 18
Spain 16
Sweden 22

England: I'm rather unimpressed by this civ. Yeah, it has longbowmen. It's good and deadly when upgraded into later unit, but I'm unimpressed. England is just so generic and bland.

Maya: Wonderfully well-round civ. But not in the generic England sense, but it have good research, good shot to religion, good early military unit. And it all have some flavour.
 
America 15 (-2)
Arabia 20
Austria 12
Aztec 23
Babylon 21
Byzantium 23
Carthage 22
Celts 20
China 22
Denmark 11
Egypt 17
England 17
Ethiopia 20
France 22
Germany 9
Greece 22
Huns 20
Inca 24
Iroquois 18
Japan 19
Korea 19
Maya 25
Mongolia 21
The Netherlands 18
Ottoman Empire 19
Persia 23
Polynesia 9 (+1)
Roman Empire 20
Russia 20
Siam 19
Songhai 18
Spain 16
Sweden 22


America's UA isn't fun compared to the others. Not only is the limited sight improvement not always useful (it would be much better if ALL land units got it - think of how great a 3 tile LoS settler would be; you wouldn't need to escort it) but the manifest destiny is so meh.

I mean, tiles are cheap, but not cheap enough that I care. Plus, while there are situations where buying up tiles is useful, it's just not common enough for me to care of for the discount to actually save me that much gold.

I don't really care about the minuteman who is around for all of 10 turns. The bomber is great for warmongers, but that's all America has going for it.

I played as Polynesia recently and had a lot of fun. Being able to embark immediately is just awesomesauce. Plus, the unique improvements caused me to really rethink my approach to cities. I often didn't settle them on the coast and even went without some bonuses so that I could have long chains of Moai's. Any civ that can have that big of an impact on my playstyle in a positive manner is great in my opinion.

The UU sucks though and still can't handle barbs without the honor tree. Plus, in my game the terror promotion didn't carry over to the upgraded units. Don't know if it was a bug or what. In any case, I really like Polynesia.
 
America 15
Arabia 20
Austria 12
Aztec 23
Babylon 21
Byzantium 23
Carthage 22
Celts 20
China 22
Denmark 11
Egypt 17
England 17
Ethiopia 20
France 22
Germany 7 (-2)
Greece 22
Huns 20
Inca 25 (+1)
Iroquois 18
Japan 19
Korea 19
Maya 25
Mongolia 21
The Netherlands 18
Ottoman Empire 19
Persia 23
Polynesia 9
Roman Empire 20
Russia 20
Siam 19
Songhai 18
Spain 16
Sweden 22

Germany: The UA is really lackluster as it's a gamble and the captured barbarians cost too much maintenance even with the -25% maintenance. Don't like warmongering that much and when I do warmonger, it's definitely not as Germany.

Inca: Ever tried playing as Incans on highlands or with 3 billion world age? It's so much fun. The faster movement in hills very useful and versatile for all of the victory conditions, even for domination because of the strategic use. Terraces make settling near mountain clusters awesome.
 
America 15
Arabia 20
Austria 12
Aztec 23
Babylon 21
Byzantium 23
Carthage 22
Celts 20
China 22
Denmark 11
Egypt 17
England 17
Ethiopia 20
France 22
Germany 7
Greece 22
Huns 20
Inca 25
Iroquois 18
Japan 19
Korea 18
Maya 25
Mongolia 19 (-2)
The Netherlands 18
Ottoman Empire 19
Persia 23
Polynesia 10 (+1)
Roman Empire 20
Russia 20
Siam 19
Songhai 18
Spain 16
Sweden 22

I don't know why Polynesia is getting so much hate. They're not the best civ, but they're unique with a culture boosting UI and a debuffing UU. Also, while it's annoying that Great Admirals have dowgraded Polynesia's UA, you can still exploit it if you have an isolated start, you're blocked by hostile civs, etc. I really like civs that add flavor (e.g., Polynesia, Inca, Maya, Sweden). This is also why I'm downvoting Mongolia. Don't get me wrong; it's a powerful civ, but supercharged warmongering is bland if you ask me. In conclusion: Polyenesia is fun, unique, and guarantees a different experience; Mongolia is powerful, but I've warmongered enough that pure warmongering without any other flavor seems like the same old same old to me.
 
America 15
Arabia 20
Austria 12
Aztec 23
Babylon 21
Byzantium 23
Carthage 22
Celts 20
China 22
Denmark 11
Egypt 17
England 17
Ethiopia 20
France 22
Germany 7
Greece 22
Huns 20
Inca 25
Iroquois 18
Japan 19
Korea 18
Maya 25
Mongolia 19
The Netherlands 19 (+1)
Ottoman Empire 19
Persia 23
Polynesia 10
Roman Empire 20
Russia 20
Siam 19
Songhai 18
Spain 14 (-2)
Sweden 22

Netherlands: Sea Beggar's passive bonus is very useful in the long run. Polders, although dependable on position, can save a lot of space if one decides to let a city grow. Unique ability is probably my favourite thing since I can sell more to AI's and that bonus 240 gold can make a difference.

Spain: I think it's too dependable on a map type, other civilizations and luck. This applies respectively to Conquistadors, Tercios and the unique ability, so their usefulness can be extremely various.
 
America 15
Arabia 20
Austria 12
Aztec 24
Babylon 21
Byzantium 23
Carthage 20
Celts 20
China 22
Denmark 11
Egypt 17
England 17
Ethiopia 20
France 22
Germany 7
Greece 22
Huns 20
Inca 25
Iroquois 18
Japan 19
Korea 18
Maya 25
Mongolia 19
The Netherlands 19
Ottoman Empire 19
Persia 23
Polynesia 10
Roman Empire 20
Russia 20
Siam 19
Songhai 18
Spain 14
Sweden 22

i generaly play at deity and on standard map so:
Aztec ... jaguar generaly guarantee you survive the 20th turn rush... and UA get you some much needed culture from those rush
Carthage ... i am sure free port are nice but seems to never work well for me ;) perhaps on sea maps ....
 
America 15
Arabia 20
Austria 12
Aztec 24
Babylon 21
Byzantium 23
Carthage 20
Celts 20
China 22
Denmark 11
Egypt 15 (-2)
England 17
Ethiopia 20
France 22
Germany 7
Greece 22
Huns 20
Inca 25
Iroquois 18
Japan 20 (+1)
Korea 18
Maya 25
Mongolia 19
The Netherlands 19
Ottoman Empire 19
Persia 23
Polynesia 10
Roman Empire 20
Russia 20
Siam 19
Songhai 18
Spain 14
Sweden 22

Japan is remarkably well focused. It does what it does, but it does that very well. Samurais and Bushido together is a nasty combination.

Egypt isn't as well focused. There's nothing protective about War Chariots, and the rest of Egypt's abilities call for turtling and protection. Egypt's UA is powerful, but the War Chariot really needs to be buffed to back it up.
 
Hard to believe that Austria is struggling so much. Then again, OP does says to upvote the civ you like the most, and downgrade the civ you dislike the most, rather than voting based on the civ you think is best. And Austria UA creates a lot of hate!

America 15
Arabia 20
Austria 12
Aztec 25
Babylon 21
Byzantium 23
Carthage 20
Celts 20
China 22
Denmark 11
Egypt 15
England 17
Ethiopia 20
France 22
Germany 5
Greece 22
Huns 20
Inca 25
Iroquois 18
Japan 20
Korea 18
Maya 25
Mongolia 19
The Netherlands 19
Ottoman Empire 19
Persia 23
Polynesia 10
Roman Empire 20
Russia 20
Siam 19
Songhai 18
Spain 14
Sweden 22

Germany: Nothing interests me about Civ V Germany. Just one of the least interesting Civs to play. The UA is useful, but I would rate it as less useful (and absolutely more bland) than most.

Aztecs: On the other hand, the Aztecs are always a fun play. They have a very unique UA, which combines with an interesting UU for a wonderful combat experience. As someone earlier said, there is nothing like having a handful of modern units upgraded from Jaguars and healing 2 damage/kill.

Plus, if world conquest is not your dream, it's quite entertaining to wage defensive wars for a culture victory. If you can force your enemy to send units threw a choke point (which the AI will indefinitely) you can make use of the UA without being a warmonger.
 
America 15
Arabia 20
Austria 10
Aztec 25
Babylon 22
Byzantium 23
Carthage 20
Celts 20
China 22
Denmark 11
Egypt 15
England 17
Ethiopia 20
France 22
Germany 5
Greece 22
Huns 20
Inca 25
Iroquois 18
Japan 20
Korea 18
Maya 25
Mongolia 19
The Netherlands 19
Ottoman Empire 19
Persia 23
Polynesia 10
Roman Empire 20
Russia 20
Siam 19
Songhai 18
Spain 14
Sweden 22

Babbble-on: I love popping out a GS every 7 turns in the modern era.
Austria: I hate playing against them.
 
America 15


Babbble-on: I love popping out a GS every 7 turns in the modern era.

See, I'd consider Babylon to be one of the most powerful (maybe the "best") Civ but not that interesting to play. I haven't gone back to them in a while, though.
 
I often didn't settle them on the coast and even went without some bonuses so that I could have long chains of Moai's. Any civ that can have that big of an impact on my playstyle in a positive manner is great in my opinion
.

I love Moai as an idea, but I remain to be convinced how effective they are and their need for long chains of land exhibits tension with the types of small-island maps that are most useful for the Polynesia UA. Try the Polynesia scenario, for example; aside from Australia and New Zealand there's hardly anywhere on the map that you can have more than two Moai adjacent to each other.

The UU sucks though and still can't handle barbs without the honor tree. Plus, in my game the terror promotion didn't carry over to the upgraded units. Don't know if it was a bug or what. In any case, I really like Polynesia.

Played against Polynesia (AI) recently and ran across musketeers with the fear ability, so it's presumably intended to carry over.

Germany: The UA is really lackluster as it's a gamble and the captured barbarians cost too much maintenance even with the -25% maintenance. Don't like warmongering that much and when I do warmonger, it's definitely not as Germany.

All I really see in Germany's favour is that, as a warmonger civ, it does at least have a distinct playstyle - even if swarms aren't your thing, it's a bit more distinctive than just another Jaguar-rush type civ.

See, I'd consider Babylon to be one of the most powerful (maybe the "best") Civ but not that interesting to play. I haven't gone back to them in a while, though.

I'd agree, and I don't have much trouble popping out GSes at that rate with anyone else (yes, I do make use of Pisa, Gardens and National Epic).
 
America 15
Arabia 21
Austria 10
Aztec 25
Babylon 22
Byzantium 23
Carthage 20
Celts 20
China 22
Denmark 11
Egypt 15
England 17
Ethiopia 20
France 22
Germany 5
Greece 22
Huns 20
Inca 25
Iroquois 18
Japan 20
Korea 18
Maya 25
Mongolia 19
The Netherlands 19
Ottoman Empire 19
Persia 23
Polynesia 10
Roman Empire 20
Russia 20
Siam 19
Songhai 16
Spain 14
Sweden 22

Ok let's give this a try:

+1 for Arabia, cos ummm... Bazaars
-2 for Songhai because they are bad all around, seriously I can think of something good to say for every other civ except them
 
Babbble-on: I love popping out a GS every 7 turns in the modern era.
Austria: I hate playing against them.

I'm also looking forward to the downfall of Austria! I have a feeling that a nerf is on the way. Buying 10,000 gold worth of goodies for 500 gold is too much (well placed city: 3,400; five decent units: 3,300; several decent buildings: 3,300), particularly now that all of the missions can easily push you to alliance-level relations without breaking a sweat.
 
Ok let's give this a try:

+1 for Arabia, cos ummm... Bazaars
-2 for Songhai because they are bad all around, seriously I can think of something good to say for every other civ except them

Wait, have you played Songhai? Mud Pyramid mosques are really good, and the money from pillaging barb camps can easily put you in a position to outright purchase a worker or even a settler in early turns. War Canoe and Amphibeous are really sweet bonuses to go with this already well-rounded civ. IMO, Songhai is top tier.

Edit: I forgot the city slaying Mandelaku -- yet another reason why Songhai is really good.
 
I'm also looking forward to the downfall of Austria! I have a feeling that a nerf is on the way. Buying 10,000 gold worth of goodies for 500 gold is too much (well placed city: 3,400; five decent units: 3,300; several decent buildings: 3,300), particularly now that all of the missions can easily push you to alliance-level relations without breaking a sweat.

yeah, on an easy difficulty (prince), i bought a militaristic CS that was right behind Askia's capitol and just using his 5 units took it. it was fun, but felt like it was on god-mode. i could have made it worse by gifting 3-4 of my own units for more influence and instant travel time and then marrying them. it felt like i was clipping through walls with a rocket launcher, haha.

the nerf im hoping will be on the AI use at higher levels, but im also curious about the abusiveness of them in mulitplayer. maybe a player nerf is in order too, or a simple limit on the number of CSs you can marry.
 
Top Bottom