The new hero interface looks nice, but I don't like constantly seeing the delete button in front of me when I have a hero selected. I'm always afraid of accidentally clicking on it.
Thanks for taking my suggestion for Sarah Kerrigan's civ. It really helped!
Sarah Kerrigan's civ ability says the Evolution Chamber is "free" in every city, but it still costs 1 gpt to maintain. Either change the wording to "Pre-built" or make it actually free.
"Heart of Swarm" civ trait should say "Heart of the Swarm."
No Evolution Chamber production bonus when producing Mutalisks. All other units get the bonus. Is the Mutalisk not considered a combat unit?
The Flying General hero ability now states that the hero starts with Scouting and Ressurection, but still gives Scouting and Prayer.
Encountered a bug while using Mace: killed a barbarian with Mace, but the unit did not die, and the Mace skill did not go into cooldown. I also did not get any XP for using Mace. Since I had Thunder Strike, I was able to use the same skill to kill the same barbarian over and over within the same turn. Here is the LUA log for the incident:
Code:
[4901.046] UnitPanel: ABILITY_SMASH TXT_KEY_HERO_ILLIDAN
[4902.125] AbilityTargetPopup: listen to OnHeroDoAbilityDamage , killed : true
[4902.140] Runtime Error: C:\Documents and Settings\Admin\My Documents\My Games\Sid Meier's Civilization 5\MODS\Heroes of Might and Wisdom (v 10)\LUA\AbilityUtils.lua:987: attempt to index upvalue 'g_SmashIntoPlot' (a nil value)
stack traceback:
C:\Documents and Settings\Admin\My Documents\My Games\Sid Meier's Civilization 5\MODS\Heroes of Might and Wisdom (v 10)\LUA\AbilityUtils.lua:987: in function 'UseAbilityOnTarget'
C:\Documents and Settings\Admin\My Documents\My Games\Sid Meier's Civilization 5\MODS\Heroes of Might and Wisdom (v 10)\UI\Popups\AbilityTargetPopup.lua:255: in function <C:\Documents and Settings\Admin\My Documents\My Games\Sid Meier's Civilization 5\MODS\Heroes of Might and Wisdom (v 10)\UI\Popups\AbilityTargetPopup.lua:246>
Same bug also occurs when the Mace does not kill the target on the first hit. A civ's unit will stay dead when killed by Mace, but Mace still does not go into cooldown.
This time, Mind Control did not crash the game, but the unit I Mind Controlled received no movement, so all it did was stay in one place for a turn before I lost control of it again.
Set a barbarian galley on fire with Burn, and it remained burning even after spending a turn in the water.
I see that your solution to the Avatar +1 attack problem was to remove the extra attack altogether and add an extra 10% combat bonus to the aura. This is disappointing. +2 move and +30% combat modifier is not worth your hero possibly becoming disabled for 5-10 turns with confusion. I know that that's supposed to be motivation to use another hero to cast calmdown on the disabled hero, but in early game, there are no other heroes. If my only hero is an archer, and I want to be able to kill a barbarian and take the camp in the same turn, then I need that extra attack. That is what makes the Avatar aura worth it.
Unique Cloak does nothing??? Description is blank.
Dispel Potion is useless for curing heroes from confusion because confused heroes cannot select items!
Still get charged full price for a hero's first upgrade to another land unit.
After capturing a city containing Terrokar Forest, none of my melee units (including heroes) received the Woodsman promotion.