Gurn Blanston
MOstly Lurking
Try altering MM_CIV4BuildingInfos.xml in the Modules\Movie Mod\XML\Buildings folder of BAT. I don't understand how it all works but that file has the same stuff as the CIV4BuildingInfos.xml file does.
Was my English so terrible?
Do you have a non English character in your Windows user name?
You have to edit the Python file:
~/Documents/Civilization IV Beyond the Sword/CustomAssets/Python/BUG/BugUtil.py
and delete line 699. If you don't have a text editor with line numbers, just search for, and delete, the line:
newFunc.__name__ = function.__name__
45°38'N-13°47'E;13865414 said:I was wondering, is there a specific place in BUG code which is more important for multi-player? BUG is part of the mod I'm currently working on, Rise of Mankind: A New Dawn, and I suspect it for being responsible for some out of sync problems. Specifically, I can play more or less without out of sync with two players, but if three players are connected or if playing with pitboss, most of the time the game goes immediately out of sync. Any hint?
Thanks, but it actually works with 2 players. And I've read it works with k-mod. So I was hoping for any hint, although I know it's hard to tell.Yes. Don't play with BUG in MP games. It isn't designed for MP games.
But to actually give a useful answer ... not that I know of. You might try and turn some of the features off (ie alerts) and see if that helps.
Finally ... I was in Trieste once on a client visit ... lovely city. Had a gelato in a piazza - yum!