Thank's to slaze's attachment
*** , I was able to play around with a few scenarios.
First of all, our wise King (and the rest of you for that matter!
) is absolutely correct: Fishing is not the way to start the game.
I will say for now that I played slaze's savethrough turn 37 and ended up with Bronze Working (Turn 15), Agriculture (T21), the Wheel (T25), Pottery (T32) and Hunting (T37).
I ended up with 2 workers, 1 Settler (T37, but this could be tweaked, I believe. Most of of the Settler was built at Size 2), and 3.6 Warriors.
A road net was completed to the Gems and the northern Corn, but could theoretically allow us to road net to our 2nd city location instead. All three resources (not the Wines, natch) were improved, with a Cottage on the way in T39.
By going with a worker first, I moved to the Gems first (T16 complete), then over to our southernmost Forest to chop our second worker (1st built Warrior in the interim). Our worker was ready to farm the Corn on the same turn we discovered Agriculture. Our second worker went north to chop the tail end of 2nd built Warrior (with 90+ % overflow going to Settler) then proceeded to farm northern corn. Southern worker moved 2NE to chop eastern forest. Switched to temporary Warrior build to grow city to Size 3. Finished Settler. Workers built road net and started Cottage.
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So there is merit for starting Worker/BW.
We get to use the Gems quicker, and they also allow us to use the 25% worker benefit while supercharging our research and waiting for our food to grow. The tech cues up perfectly --- our workers hit their mark knowing exactly what to do. I'd just like to play the last 7-10 turns to see if there's a better play for making that Settler.
***though I will give props to ash88 for putting all the work into his file. It just didn't work for this old schooler.