Endless "waiting for other civilizations"

Omirta

Chieftain
Joined
Aug 9, 2014
Messages
15
I'm getting the "waiting for other civilizations" text when I end my turn.

This isn't the first time it keeps saying that, but usually I can fix it myself. Most of the time it happens when the AI takes over a city or founds a new city. I have tried the delete all civs one by one trick to see what borks it up. By doing so I've found that it's the Sumerians that cause it. When I deleted the Sumerian civ the turn passed without problem.

But I can't find which action the Sumerians do that causes this problem. With worldbuilder I made him with peace with everyone, this didn't fix it. I loaded the save game as custom scenario and played as Sumerians, but I still couldn't find what was wrong.

Does anyone know what I can do to fix this problem?

I've added my save game as attachment. (It's in a rar because the size was too big)
 

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The "waiting for other civilizations" bug was fixed a long time ago by me (over 4 years ago now fixed), and included in the Better AI mod, which is included in RevDCM, and would have been included in RoM if RoM had not died a while ago. The actual specifics of the bug involve units (and a particular unit group failing to select a mission), you could probably fix it if you deleted units one by one until it goes away.

Basically, RoM is out of date and no one supports it anymore. I recommend players move on to Rise of Mankind: A New Dawn (a RoM expansion) or Caveman 2 Cosmos, a spiritual successor that also is an expansion of RoM.

Edit: Here is the fix & bug discussion in the Better AI forum -> http://forums.civfanatics.com/showpost.php?p=9833704&postcount=16
 
hello dear afforess,

regarding this subject,
i have it in my mod - but i guess it happens cause of some unit i made - so you suggest i delete the units till i find which one causes the delay? and probably some wrong mission that it has?

Yep. That is all you can do, if you can not use the SDK fix above.
 
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