Things you only just now realized

nefloyd

King
Joined
May 11, 2009
Messages
663
-The number of horses shown in a tile is the same (up to a point. 4?) as the number you receive as a strategic resource. I don't know how long this has been true..
 
-The number of horses shown in a tile is the same (up to a point. 4?) as the number you receive as a strategic resource. I don't know how long this has been true..

Yeah and I'm pretty sure the graphical size of ore deposits scales with the deposit size.
 
I think watching some of the Let's Play videos has been helpful to find out more about what I didn't know. Bibor and Mad Djinn have illuminated me on several things, in particular AI behavior, how certain strategies work together, and timing issues. I now pay greater attention to what is happening in the game and focus more on my chosen strategy.
 
I now pay greater attention to what is happening in the game and focus more on my chosen strategy.

So true. Being a mp player for almost 100% of the time a couple of months ago, the AI was only a distraction for me until i realized how much potential these guys have for your own game and decisions :)
 
It always bugged me that uninjured AI units seemed (by that different icon shape) to be able to fortify, whereas only my injured units seemed to be able to do so. Then I discovered that "alert" lets an uninjured unit fortify.

I just recently noticed the horse thing too. I just thought they were alternate graphics for variety's sake and then I noticed that they correlated to the number of the resource.
 
I had played 2 games, and in both had long rivers to plant cities on, and in both got too around the middle ages and was having severe money and happiness problems, gave up and went to a third game, only a small river so I had to connect with roads and suddenly that symbol that I thought meant I had discovered the periodic charts appeared and the whole game I was pretty much flush with cash and was able to afford happiness structures. I have been playing Civ 4 so long just never thought to look and see what that symbol meant.
 
I thought I would get founder benefits by taking over their holy cities before my first G&K game. I was disappointed.
 
It always bugged me that uninjured AI units seemed (by that different icon shape) to be able to fortify, whereas only my injured units seemed to be able to do so. Then I discovered that "alert" lets an uninjured unit fortify.

I just recently noticed the horse thing too. I just thought they were alternate graphics for variety's sake and then I noticed that they correlated to the number of the resource.

Only units that get defensive bonuses become the shield when you alert or fortify. Mounted units don't become a shield because they don't get any defensive bonuses. If you alert then they activate when an enemy unit is in range. If you fortify, they won't go active unless you manually activate them.
I had played 2 games, and in both had long rivers to plant cities on, and in both got too around the middle ages and was having severe money and happiness problems, gave up and went to a third game, only a small river so I had to connect with roads and suddenly that symbol that I thought meant I had discovered the periodic charts appeared and the whole game I was pretty much flush with cash and was able to afford happiness structures. I have been playing Civ 4 so long just never thought to look and see what that symbol meant.

I don't understand why rivers don't allow trade routes anymore. You used to get a trade route if two cities were on the same river or a road/roads ran from that river to cities.
 
I don't understand why rivers don't allow trade routes anymore. You used to get a trade route if two cities were on the same river or a road/roads ran from that river to cities.

I believe its because of the 'not having roads on every city tile' change. Now a city to city road connection is more important, so having a river fulfill that requirement would devalue it.

You'd still want the connecting road in time anyway for unit movement, and how often do you have cities on the same river? I think they coulda left it in; or made it part of some civ's UA at least
 
I think watching some of the Let's Play videos has been helpful to find out more about what I didn't know. Bibor and Mad Djinn have illuminated me on several things, in particular AI behavior, how certain strategies work together, and timing issues. I now pay greater attention to what is happening in the game and focus more on my chosen strategy.

I agree, they can always give you that extra detail..
just dont go with any video on youtube that says that, I find that most ppl who do that, dont know how to properly play the game, I find so many errors, that I want to comment raging how they are misusing etc but it doesnt fit in the comment box.

those guys you mentioned though, are pretty descent. So get your info from those guys :)
 
Playing Sweden, I realized (or I guess learned) too late that gifting a GP doesn't count as "expending" them. I had already built the Mausoleum and chosen Reliquary as my enhancer bonus. Lesson learned now.
 
They removed culture bomb border expansion ): I figured this out while doing the one city challenge.
 
Iron Working is a really useless tech. But I still research it out of habit:sad:
Can't get away with that when I'm fresh to Emperor. Seriously though, they need to do something about spearmen and pikemen being all the non-ranged units you ever really need.
 
Yeah, swords were nerfed way too hard in G&K. I wonder if they should perhaps introduce a defense penalty vs. ranged for spearmen/pikemen?

Here's the description from the Civilopedia:
Historical Info:
A pikeman is a better-trained and armored spearman armed with a longer, sharper weapon. Unlike the shorter and lighter spear, a pike is almost always used two-handed. Historically pikemen were most effective against other infantry and cavalry, but as they lacked shields, they were quite vulnerable to archers.

I also miss the attack bonus Swords used to get when attacking cities ...
 
Specialists produce A LOT of unhappiness - noticed this when I went conquering and moved into -20+ unhapiness. 10+ unhapiness was produced by scientist specialists.
 
Specialists produce A LOT of unhappiness - noticed this when I went conquering and moved into -20+ unhapiness. 10+ unhapiness was produced by scientist specialists.

specialist produce as much unhappiness as normal population thats why the freedom policy is pretty usefull because you can basicly remove some unhappiness from the population by specialists
 
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