I was going to title this article What are the best settings to beat the computer playing as Deity? but changed my mind at the last instant. For me fun in playing civ 5 is playing a very challenging game but still able to win it. I have been playing civ since civ 1 first came out, and now have played 1,2,3,4,5 plus Gods & Kings. Of course the settings you use in setting up the game have to be made in tandem with the restrictions you put on yourself in playing the game, such as how much you can reload it, and what are the exploits that you will not use.
For me in the past, I have always allowed myself to reload it as much as I wanted to, and then played on the hardest level I could win at. The reason I play this way is that if I play on a easier level without reloading I could invest a lot of my time playing the game, only to find out it is to easy to win, thus not challenging and a big waste of my time. I also sometimes make real stupid mistakes that I can't accept so I feel I need to reload it.
I have uploaded 2 games starting at turn 1 should anyone want to play. My third upload is the first upload played out until I won. The reason for this upload is so someone could look at the map before deciding to play it.
Settings for the first:
Augustus Caesar
Map: Archipelago
Map Size: Large
Difficulty level: Immortal
Game pace: Marathon
Settings I changed from default:
Sea level: Low
Resources: Strategic Balance
No Ancient Ruins
Settings changed for the second game:
Suleiman
Same map as first starting at about same start location
Deity
Disable start bias
The reason for selecting Caesar in my first game is because I thought he was my best chance at beating the other civs on Immortal level. I think his 25% production bonus for building already in the Capital is huge, plus he has 2 very powerful early game units which will help me survive the early game. I changed that to Suleiman in the 2nd game because his bonus of being able to capture enemy ships plus only pay 1/3 cost for his navy was I thought a even a bigger bonus on a island map.
Usually I play out 3-4 randomly selected games for about 50 turns, looking over the terrain before selecting one to play. I also usually play on continents instead of Archipelago. In this case I fell in love with the first Archipelago one I generated and played it. I have come to the belief that Archipelago maps are the best type of map to beat Deity on, because they are so defensive, and I think the AI is poorer on sea combat than land combat. I also like the idea of having long stringy islands where you can build a city to connect 2 oceans together.
I like large maps and I put sea level low so I had even more land area to play on. I didn't select the largest map because of concern how well my computer could handle such a large map, and how slow it would be.
I selected Marathon because at the time I believed it would help me win, I believed I could get a tech advantage on the computer and this advantage would then last longer. I also like long games. In reading some of the articles on this forum I have discovered that on Deity you will be behind in tech no matter how hard you try.
Finally I have selected no ancient ruins. The reason for this is simple. I want to find the best strategy in playing this game. The luck of my finds in the ancient ruins can put a huge unwanted randomness in how I do in the game.
For me in the past, I have always allowed myself to reload it as much as I wanted to, and then played on the hardest level I could win at. The reason I play this way is that if I play on a easier level without reloading I could invest a lot of my time playing the game, only to find out it is to easy to win, thus not challenging and a big waste of my time. I also sometimes make real stupid mistakes that I can't accept so I feel I need to reload it.
I have uploaded 2 games starting at turn 1 should anyone want to play. My third upload is the first upload played out until I won. The reason for this upload is so someone could look at the map before deciding to play it.
Settings for the first:
Augustus Caesar
Map: Archipelago
Map Size: Large
Difficulty level: Immortal
Game pace: Marathon
Settings I changed from default:
Sea level: Low
Resources: Strategic Balance
No Ancient Ruins
Settings changed for the second game:
Suleiman
Same map as first starting at about same start location
Deity
Disable start bias
The reason for selecting Caesar in my first game is because I thought he was my best chance at beating the other civs on Immortal level. I think his 25% production bonus for building already in the Capital is huge, plus he has 2 very powerful early game units which will help me survive the early game. I changed that to Suleiman in the 2nd game because his bonus of being able to capture enemy ships plus only pay 1/3 cost for his navy was I thought a even a bigger bonus on a island map.
Usually I play out 3-4 randomly selected games for about 50 turns, looking over the terrain before selecting one to play. I also usually play on continents instead of Archipelago. In this case I fell in love with the first Archipelago one I generated and played it. I have come to the belief that Archipelago maps are the best type of map to beat Deity on, because they are so defensive, and I think the AI is poorer on sea combat than land combat. I also like the idea of having long stringy islands where you can build a city to connect 2 oceans together.
I like large maps and I put sea level low so I had even more land area to play on. I didn't select the largest map because of concern how well my computer could handle such a large map, and how slow it would be.
I selected Marathon because at the time I believed it would help me win, I believed I could get a tech advantage on the computer and this advantage would then last longer. I also like long games. In reading some of the articles on this forum I have discovered that on Deity you will be behind in tech no matter how hard you try.
Finally I have selected no ancient ruins. The reason for this is simple. I want to find the best strategy in playing this game. The luck of my finds in the ancient ruins can put a huge unwanted randomness in how I do in the game.