How were home PCs used in 1996?

My main motivation to get on the WWW back then was a web address for the Megadeth fan site after I bought one of their albums (I think the album was Youthanasia). The web address was in the album liner. If it wasn't for that, it probably would have been a longer time before I got on the internets.

Consequently Megadeth dot com was the first site I visited. The second site I visited was Playboy dot com. Back in those days, their pictures were free. Then they got the silly notion that people would pay for porn. I just found it elsewhere.
 
Like every other mass-produced media entertainment invention we use (photography, VHS, DVD, etc.) the internet's development is largely thanks to porn.

Cable TV started simply, as an antenna attached to a cable that would retransmit broadcast signals to remote areas. The cable revolution began by creating programming specifically for cable and charging money for it. First came individual channels like HBO and Showtime,(35) then entire cable networks. One of the first uses of pay-cable was pornography: people would pay to watch X- and R-rated films at home.(36) When cable systems began competing to wireup entire communities, one of the things communities demanded was leased- or public-access channels, to keep the cable operator from entirely dominating local programming.(37) What they wanted was worthy alternative programming produced by local civic and educational groups. What they got was porn. Midnight Blue, produced by Screw magazine, is one of leased access' longest running shows.(38) So are the offerings of ecdysiast Robin Byrd and Lou Maletta of the Gay Cable Network.(39)

Videotape first emerged as a cheap and efficient alternative to film (later kinescope) for TV production. Its development for home use owes its birth to Sony and Betamax but its maturity to porn. Predicting that the greatest use of home VCRs would be time-shifting, that is, recording TV shows off the air for later viewing, Sony designed Betamax tape with a one hour playing time.(40) When the market for videotape proved not to be time shifting, but prerecorded movies instead, longer-playing tape was demanded, and VHS arose to meet the demand. Though Beta eventually went to a four hour format, it was too late. Within years, two-, four-, and six-hour VHS tape became the industry standard.(41)

What were people watching on these early videotapes? The early home video rental stores, the outlets that drove Betamax from the market, were almost exclusively pornographic, drawing on the same clientele as early nickelodeons.(42) The same was true of home video sales.(43) It was not until the mid-1980s that first, local videorental stores, and next, national chains like Blockbuster entered the field with videos for the massmarket. By then, porn had shown the way. Thus, the victory of VHS over Betamax, and the triumph of video rental and purchase over time-shifting, is a rare example of pornography specifically adopting a product and a method of retailing that drove its competitor from the market.

Other participants in the communications revolution that have been helped by pornography include "900" phone numbers,(44) CD-ROMs, and laser discs.(45) In fact, the French Minitel, which many see as the prototype of the computer-mediated telephone system, owes whatever success it has attained largely to its use for exchanging sexual messages.(46)

http://www.law.indiana.edu/fclj/pubs/v49/no1/johnson.html
 
I feel like using a computer in 1996 was more family or group oriented.

For example, when you played a game you often sat around with a couple people and enjoyed it together.
 
Games - plenty of great ones from the mid 90s; Jazz Jack Rabbit, Lemmings, Simon the Sorcerer, Dizzy, The Horde etc... Even back then it was main motivation for learning how to use computers and navigate a DOS environment. I also remember playing Comet Busters with my family back when multiplayer meant four people huddled around one keyboard .
 
I fondly remember Monkey Island and Indiana Jones: Temple of Atlantis. Also Ultima VII and, of course Civ 1.

If we go way way back to the 286 days, Ancient Art of War at Sea... aahhh memories.
 
Well my parents bought the first family computer in late 1995 and we had AOL. I used it for games. Come to think of it, I have no idea what my parents used it for, but then as a 9-10 year old, I really wasn't paying attention to what they were doing anyway. I remember with much laughter the first time I got busted for looking up porn on the internet.
 
Even back in 1996 I was using my computers mainly as Internet and software development terminals. I was using only Linux at the time; Windows was incredibly unstable and crash prone until Windows 2000 and Windows XP in the early 2000s.

Before the Internet, computers were a lot less interesting. There was just a lot less one could do with a computer back then. They couldn't play real music (MIDIs, sorry, do not count), much less show movies. I mainly used them for writing and printing school papers, both for class, for church use, and for personal story writing. I also wrote a quick-basic program to roll up characters for a Dungeons and Dragon campaign I was in at the time.

Yeah, computer games were around, but I didn't much care for them for most of the 1990s. First-person shooters, which were all the rage in 1996 (Doom had been out for a couple of years and Quake had just come out), never excited me the way turn-based games do.

The Internet was by and large still text-based; in 1996 Usenet (80-column ugly fixed width ASCII; discussion forum like here) was still a lot more prominent than the web, but that soon changed with WWWboard followed by VBulletin and phpBB. Usenet had almost no moderation, and became very tribal with out-of-control flame wars because a moderator couldn't just edit or delete the posts of someone acting inappropriately. The graphical WWW had already overtaken the text-based Gopher by 1996 (which I never cared for, but, hey, I finally set up a Gopher page this year. Go figure)

If I were to put on finger on the year the Internet became mainstream, it would have to be 1996; I started working for an ISP in late 1995 and they couldn't hire people fast enough to keep up with their growth.

- Sam
 
Back in the late 1990's, my parents bought a home computer. My sister and I used it for games and homework. My parents were teachers and mostly used it for grading stuff and taxes because it was easier than doing it by hand. There was this one "space invaders" like game my dad really enjoyed as well.
 
I'm wondering this after seeing a Simpsons episode from 1996 where someone comments that Homer "doesn't even have a computer". Well, why would he evenneed one?

I've seen that episode, but it isn't in my fresh memory. I think it's actually a joke that they say so: PC is thought to be a bit hip thing, or musthave. Not that owning one would have been unusual, but it was definitely not a must (like it is now considered). It also serves the storytelling: because they say so, Homer must buy one.

:old: On the gerneral issue...

We had (because of my long insistence) a Commodore 64 when I was kid. I used it to play and program in Basic, but when the PCs in home begun to take place they were so expensive that I didn't even consider asking my parents to buy one. I also thought they were a little frightening and dull looking with their black-green monitors and unfamiliar user interface. (Even the disk drive of C64 was odd to me, mainly because I didn't understand the motivations of all the commands and didn't like the phonetics of the word "menu").

C64 also became too small for me, so I dropped out of the computer things. I used some in school as teen (91-92) with Win 3.1 I think, but didn't even know how to shut them down, I just turned the power off.

In 96 I encountered PCs again as I went to the uni. For most part people there read their mail and such in Unix terminals, but there were Windows machines too. There was also Linux rooms, but they were frightening with their nerds and such.

The Windows machines were suitable for text editing and internet browsing. Word was as painful as it is today, or perhaps less, there might've been less automated features. The net however was slow with all the pictures and frustrating due to small screen sizes, ugly and difficult to read layout, fonts and colours and all the pop-up and moving stuff. Also, there were not much of interest there, at least suitable to be browsed in school.

I didn't like Windows much, so I used mostly Pine, Lynx and Tin in Unix for my net adventures. They were quick to access, a terminal was always available, no one saw over your shoulder what you were doing, and it required only minimum hand movements. Back then pages were more readable through text-browser than now. Although there were frustratingly many that weren't. (As late as 2002-3 I wrote my master's theses in Unix with Pico in other screen and command to build it in another).

Frames on websites were a big issue back then too. Very many made noise on their pages that they don't have frames. It was kidnd of like pop-ups now.

There wasn't Google in 96, and the net search engines were lousy. There were different search engines, Altavista and AskJeeves to name two, and the net was kind of chaos then. People had links to them in their homepages, as well as ton of other links to pretty general stuff. There were plenty of cryptic www-addresses in papers too.

My neighbours (Students too) used actively the most developed feature of the net: the porn. One neighbour even had his homepage published in a porn magazine due to it having huge porn link collections. It was kind of creepy though, and kids in the comp sci department (it was actually part of maths then) made a game of him, called "Porn-****", where he had to catch different items falling from the sky matching to the theme of the game. When he caught one, he shouted aloud a vulgar name for it.

That game wasn't very popular, but my neighbours played a lot Doom via net then. Our apartment building had net in every apartment, the first such student building in the town. It raised the cost of otherwise cheap place, which I had chosen due to low rents. Other game of the era I remember was Triplane Tumoil because two of my friend were thrown out of computer room in the uni for playing it pretty loudly. "Boys... If you have no other things to do except playing, go away", the janitor had said to them in a fatherly tone.

What I learned from living next door to gaming- and irc-nerds was that PC isn't necessary, and will probably make your life boring and miserable. I had no need for one because I could use them in school. I also learned some discipline of the old school comp sci-nerds: that you have to strive for simplicity, that you must be cautious of your password and lock the screen when you're not on the computer (not just for your own sake, but for general good too). And I also learned to respect (but not to use) Linux. I learned to be cautious of asking nerds anything, because the answer would be either RTFM or an incomprehensible two hour lecture (with the lesson make your own operating system and program all the applications there to be able to print a page).

I bought my first PC in 2004 in search for happiness by consuming money and buying stuff. I tried to learn C++, but it was boring due to the book I used. Then I tried SimCity and then FreeCiv. After that everything I was afraid of in owning PC became true. Although I learned to admit that I like gaming. I've learned to tone it down too and have long pauses not playing at all. In retrospect I was happier without PC, but feel too tied to it now to throw it away, and that there's no turning back once you've tried some of the games.
 
I used some in school as teen (91-92) with Win 3.1 I think, but didn't even know how to shut them down, I just turned the power off.

IIRC, there was a way to "shut down" Windows 3.1, but it just involves quitting the windows shell and taking you back to the DOS environment.
 
Office stuff, and a little bit of gaming, mostly ascii-based.
 
IIRC, there was a way to "shut down" Windows 3.1, but it just involves quitting the windows shell and taking you back to the DOS environment.

IIRC the PC had to still be turned off from the machine itself, there were no other way to turn the power off.
 
In 1996 PC computers were primarily used for word processing, spreadsheets and games.

Does anyone still play minesweeper?
 
i used the internet on my old isa us robotics 28.8kbps modem. i was rocking a pentium 120Mhz with 16MB of ram! also has a 1MB or 2MB PCI video card and a sound blaster sound card.

56Kbps modems did come out, but there was no point in upgrading sense my phones lines were old and the fastest connection i could ever hope to achieve was 26.4kbps

Spent many hours playing civ2 on that old beast.

the monitor was checked long a go, the hard drive died in 1999, the cd-rom died in 1998 but my dad replaced it for me. the chip, motherboard, ram case and the old 200 watt AT power supply i think are in a closet at my mothers house, though it could be in the trash some wheres for all i know.
 
In 1996 I had better multitasking on Amiga OS, compared to Win95 which was "young" and still full of bugs. I not say that Amiga OS was perfect, but was easy to code, also I had internet in 1997 also on Amiga. In 1998 I bough first home Intel Pentium based PC, just for games, because there was lack on Amiga OS of them. Previously used only i386 for office type work. Now I am happy with Win7, used also Linux in past but I not like to go back this way, as there lack of games for Linux (good system for Multitasking anyway).
 
I think I was playing Doom and was in a competitive ladder on Compuserve. I was also making maps and mods for it... if I google myself they still come up, amazingly.
 
Well by 96 I'd already shut down my BBS that I used to run, so I basically used it for the exact same things I use it for today. Anything I do on the internet, gaming, the occasional word document, etc.
 
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