The only one i'm not sure works is Gaul because I can't really tell... so can you check that one out?
I've already told you, and now Asaf has also: Just build a Gallic city on a hill. Then switch players (alt + z) and take that city. When you build the city there should be a +10% label displayed, and when you take it should go away. But you of course need to make sure it always works and that the code is reliable. Like that when the Gaul
retake a previously lost hill site the bonus will return. Every time. This is what play-testing is for.
Also I was wondering wther you could make the Roman, Egyptian and Germanic powers in python instead of me using buildings seeing though everything else is... the egyptian gives +1
,
and
now...
It depends. I believe that Asaf enabled the methods to do the Roman and Germanic ones, but there still is nothing that adds yields to riverside tiles. Or I could perhaps use the Highlands terrain improvement code I did for you the other week. (Just change the code to add/subtract terrain type yields instead of adding/removing improvements.) But if Asaf can make something up for riverside tiles directly...
What will you need to merge the comandeering feature with the rest and we can do The J's feature when he is finished (maybee he should talk to asaf about expanding the DLL if he needs it)
Just send me the .py files and I'll get it working. It should only be a matter of merging a few lines in CvEventManager but doing it myself is about 20 times more time efficient than to explain how to go about doing it. Plus I will be able to test that it works myself.
For the time being you could just test the two sets of code separately.
I guess I should test the rebels what should I do with it?
I actually already made a whole new Rebels mod-comp for you.
I'll just have to test it first. Once I'm done I'll send you the files, all setup and ready to use (well, test).
Are we going to set to work on the Forest Catapult Construction then?
This would probably best be implemented in the SDK (Asaf...?
) but I guess a Python work-around would also be possible. But you basically need to figure out how to add a new unit action, with button and all. You probably wanna use a Worker animation for your Legion (or whatever) units building the catapults also. So start with the XML, art and animations. Someone should be able to help you out with the programming part once you're done...