civ editor11
Ruler
Could I have some source code for this so I can merge it with some other things both mine and others. Thanks for anything you can give.
Thomas SG, I just read your post that you have to stop working on CCV. How unfortunate!
CCV is a wonderful mod and it would be very sad if you had to cease working on it. Being an optimist, I will continue posting comments hoping that whatever bad has happened to you will not last long. I wish you all the best and hope you will be back soon.
This is a very sad news for civ...but I hope that the reason is that Firaxis finally merge you to their team...
Thomas SG, I am relieved that you are still around! I thought that an exodus of good modders had started and one mod after the other was going to be dropped by its creator.
I am still sad though that we won't be able to play any of these nice concepts that you have hinted to for the next versions - at least for a long time...
But perhaps you will find a few minutes here and there to continue your outstanding work... Would be great.
I said "nothing new" but I didn't said anything about existing stuff. And there is still some "new stuff" on my HDD.
Patch B is uploading at the moment. And there is "new stuff" included. 4.14 comes with:
- improved AI
- 4 new ressis (tea, coffee, tobacco, potatoes)
- softfood corp.
- migration system (part1)
- dynamic difficulty level option
- new automations (with fixed bug in original code from Afforess!)
- bugfixes (especially solved CTD bug from Barbarian Civ!)
- The Great Commandment Part2 (also known as The Experienced Commandment)
Thomas SG, wow! Thanks! That is a great encouragement to continue testing. The more I play your mod the more I like it! I do hope that there is still (a lot) more on your HDD...I said "nothing new" but I didn't said anything about existing stuff. And there is still some "new stuff" on my HDD.
Patch B is uploading at the moment. And there is "new stuff" included. 4.14 comes with:
- improved AI
- 4 new ressis (tea, coffee, tobacco, potatoes)
- softfood corp.
- migration system (part1)
- dynamic difficulty level option
- new automations (with fixed bug in original code from Afforess!)
- bugfixes (especially solved CTD bug from Barbarian Civ!)
- The Great Commandment Part2 (also known as The Experienced Commandment)
Thomas SG, wow! Thanks! That is a great encouragement to continue testing. The more I play your mod the more I like it! I do hope that there is still (a lot) more on your HDD...
That is good to hear. I think the reasons why the population left and how let to quite some problems with lemmy101's mod.The structure of the migration system comes from Lemmy. Sorry, there is no description with credit, yet. But in detail it is very, very different from his work. The reasons why and when they are leaving and where they are going is very different. I solved lots of problems in Lemmy's code. But not all as it seems. I'm already working on a bugfix patch C.
Some thoughts on that:We have:
- no creation of too big cities
- need reduced migration from war when a minor civ
- no migration to unknown cities/territory
- no internal migration from war or better migration from threatend cities to more save cities
- set surplus happiness and healthy in relation to absolut city size
Fair enough.And yes, I have seen OrionVeteran's immigration mod but that's not the way migration should work in CCV. But as I said this is just part 1 of the migration system.