Aristos
Lightseeker
From my experience and from what I have seen so far in the dll code, the biggest change to DoW logic from G&K to BNW is basically the block that takes into account trade routes with the potential target (as explained in another thread that became a rant).
I think the solution to all this is that they bring back the "Aggressive AI" setup option; in this case, they could relax the TR code a bit to let the AI make some of the stupid DoWs early on (even if they go into deficit) in order to appease the group of people that miss the suicidal early AI.
On the other hand, if they are going for an "all-rounded" unique solution, then it's just a matter of balance. I think the formula for calculating the decrease in probability of War as related to TR may need a revisit; as it is now, it uses an absolute gold value that may be too prevalent in the early game (thus, making early wars less likely than the designers really intended). If I have the time, I might come up with a revised formula and test it in a new dll to see what happens.
But please, those that want a more aggressive early AI, please stop using the argument of "dumbed down" game because of the new code and mechanics; sometimes, it starts to sound like the pathetic "my appendix is larger than you-uuursss!" childish argument...
I think the solution to all this is that they bring back the "Aggressive AI" setup option; in this case, they could relax the TR code a bit to let the AI make some of the stupid DoWs early on (even if they go into deficit) in order to appease the group of people that miss the suicidal early AI.
On the other hand, if they are going for an "all-rounded" unique solution, then it's just a matter of balance. I think the formula for calculating the decrease in probability of War as related to TR may need a revisit; as it is now, it uses an absolute gold value that may be too prevalent in the early game (thus, making early wars less likely than the designers really intended). If I have the time, I might come up with a revised formula and test it in a new dll to see what happens.
But please, those that want a more aggressive early AI, please stop using the argument of "dumbed down" game because of the new code and mechanics; sometimes, it starts to sound like the pathetic "my appendix is larger than you-uuursss!" childish argument...