Jatta Pake
Warlord
Improving Trade
I think Trade in Civ 5 can be improved without overly taxing the AI. After a civ builds the first Stock Exchange, I think access to an International Market should be made available.
How it works: AI and players could buy and sell gold, luxuries, resources, units, maps, great works, and maybe even technology and map tiles in a market screen. Say the player has an extra Cotton resource. Rather than open up each individual leader screen for trading, the player could choose to list a 30 turn agreement for Cotton on the international market. The player could choose a fixed price or auction style listing.
Units could also be listed. This would benefit a "builder" style of play that wants to make and sell weapons but not war. It would also feed warmongers who need units but lack production bases.
Diplomacy would be affected too. The World Congress could pass "Trade Blocs" that restrict agreements made in the International Market to civs within the same Ideology. "Laissez Faire" would only allow auction style listings. "War Criminal" would ban a civ from the International Market.
Additional International Market mini-quests or theming bonuses could be made.
"Corner the Market" would provide a unique bonus to any civ that produces or buys up all of the same resource.
"Advanced Weapons Merchant" a bonus for the civ selling the first of a certain kind of unit in the International Market.
I also see the opportunity for "triple bonus" luxuries and new resources with the building of national or World Wonders. For example, having access to a "Rare Earth Element" resource would allow your electronics Wonder to provide three "Consumer Electronics" luxuries which provides 3X the number of Happiness each or a Tourism bonus. "Natural Gas" provides "HVAC Systems". "Phytochemicals" would provide "Pharmaceuticals".
I think Trade in Civ 5 can be improved without overly taxing the AI. After a civ builds the first Stock Exchange, I think access to an International Market should be made available.
How it works: AI and players could buy and sell gold, luxuries, resources, units, maps, great works, and maybe even technology and map tiles in a market screen. Say the player has an extra Cotton resource. Rather than open up each individual leader screen for trading, the player could choose to list a 30 turn agreement for Cotton on the international market. The player could choose a fixed price or auction style listing.
Units could also be listed. This would benefit a "builder" style of play that wants to make and sell weapons but not war. It would also feed warmongers who need units but lack production bases.
Diplomacy would be affected too. The World Congress could pass "Trade Blocs" that restrict agreements made in the International Market to civs within the same Ideology. "Laissez Faire" would only allow auction style listings. "War Criminal" would ban a civ from the International Market.
Additional International Market mini-quests or theming bonuses could be made.
"Corner the Market" would provide a unique bonus to any civ that produces or buys up all of the same resource.
"Advanced Weapons Merchant" a bonus for the civ selling the first of a certain kind of unit in the International Market.
I also see the opportunity for "triple bonus" luxuries and new resources with the building of national or World Wonders. For example, having access to a "Rare Earth Element" resource would allow your electronics Wonder to provide three "Consumer Electronics" luxuries which provides 3X the number of Happiness each or a Tourism bonus. "Natural Gas" provides "HVAC Systems". "Phytochemicals" would provide "Pharmaceuticals".