thegreekweegee
Warlord
- Joined
- Mar 20, 2013
- Messages
- 292
While playing RoM:AnD for a while, I've noticed a few corporations being nearly identical to each other, with the difference being miniscule. In vanilla BTS, the 7 corporations' competition was judged by a singular resource, with each and every one of them having their own individual flavor: Cereal mills competed against Sid's Sushi over rice, and Standard Ethanol over corn. Meanwhile, Mining Co. competed with Creative Constructions over Bronze and Iron, Aluminum Co. over Coal, and Civilized Jewellers over Gold and Silver. In comparison, RoM:AnD has 3 corporation pairs which, while they compete against each other (and many others), they are nearly identical with each other, the difference being miniscule. Those are:
-Big McDowells vs Burgerworld (former consumes salt, while latter consumes coffee; latter produces 8/7th the food of the former)
-Fashion House vs Emperor's Clothing (former consumes cow, while latter consumes sheep; former produces 5/2 the culture of the latter)
-Bullseye vs MallWart (latter produces twice the food of the former, and store gives +6% food for each resource, double the bonus the former brings; former gives a paltry +1 Heath by default to compensate)
I don't know if there are more, but those are the ones I can spot with a glance.
Personally, I advocate for axing the clones, Burgerworld, Emperor's Clothing, and Bullseye in particular. Reason for that is keeping those is redundant, and doesn't add much to the game other than needless variety.
What does everyone else think? Agree, disagree, in part or in whole? Or is this somewhere on Vokarya's list already?
-Big McDowells vs Burgerworld (former consumes salt, while latter consumes coffee; latter produces 8/7th the food of the former)
-Fashion House vs Emperor's Clothing (former consumes cow, while latter consumes sheep; former produces 5/2 the culture of the latter)
-Bullseye vs MallWart (latter produces twice the food of the former, and store gives +6% food for each resource, double the bonus the former brings; former gives a paltry +1 Heath by default to compensate)
I don't know if there are more, but those are the ones I can spot with a glance.
Personally, I advocate for axing the clones, Burgerworld, Emperor's Clothing, and Bullseye in particular. Reason for that is keeping those is redundant, and doesn't add much to the game other than needless variety.
What does everyone else think? Agree, disagree, in part or in whole? Or is this somewhere on Vokarya's list already?