I've done some looking at the starting XP for units. We have a lot of XP floating around at all points in the game, and I think it needs to be pared back. Removing some of the starting XP makes combat experience more valuable, makes it more of an accomplishment to get level-limited buildings (Heroic Epic and West Point), and makes new units less able to eclipse old ones just by being produced.
In BTS, the amount of XP you can start with is actually fairly limited. The default is +3/4 XP from one building: Barracks (Land), Drydock (Water), Airport (Air). This serves as a baseline since there is nothing that prevents you from building these buildings once you have the right technology.
On top of the baseline, you can add any or all of the following:
Any one of these will get you units with one promotion. You have to combine Barracks with at least one of the others to get 2 promotions. To get 3 promotions, you need to be Charismatic, or combine Stable AND Vassalage AND Theocracy AND Pentagon for Mounted units only (and Cavalry is much weaker than the Infantry available when Pentagon appears), or settle some Great Generals, or have one city with West Point. I like to think of this as a layer system. You can see how many layers it takes to get to the next threshold.
I'm willing to go a little higher on the XP than BTS goes, but I find in the endgame, it is easily possible to get units with close to 30 XP without spending Great Generals (29 is my current point, but there a couple of possible sources that I am not using). This is too much.
So I'm going to do what I do best and that is take apart the starting XP system, breaking it down by era and unit type and class. This way, we can find where we can cut some of our starting XP.
In BTS, the amount of XP you can start with is actually fairly limited. The default is +3/4 XP from one building: Barracks (Land), Drydock (Water), Airport (Air). This serves as a baseline since there is nothing that prevents you from building these buildings once you have the right technology.
On top of the baseline, you can add any or all of the following:
- Stable adds +2 XP to Mounted units.
- Vassalage adds +2 XP to all units.
- Theocracy adds +2 XP to all units if the city has your state religion.
- Pentagon adds +2 XP per unit.
- Great General adds +2 XP to all units produced that city.
- West Point adds +4 XP to one city only.
Any one of these will get you units with one promotion. You have to combine Barracks with at least one of the others to get 2 promotions. To get 3 promotions, you need to be Charismatic, or combine Stable AND Vassalage AND Theocracy AND Pentagon for Mounted units only (and Cavalry is much weaker than the Infantry available when Pentagon appears), or settle some Great Generals, or have one city with West Point. I like to think of this as a layer system. You can see how many layers it takes to get to the next threshold.
I'm willing to go a little higher on the XP than BTS goes, but I find in the endgame, it is easily possible to get units with close to 30 XP without spending Great Generals (29 is my current point, but there a couple of possible sources that I am not using). This is too much.
So I'm going to do what I do best and that is take apart the starting XP system, breaking it down by era and unit type and class. This way, we can find where we can cut some of our starting XP.