Joshua368
Warmongering builder
- Joined
- Jun 12, 2008
- Messages
- 3,072
Despite the original plan would it be better to work flood plains tile for 3 turns until we've population 2 and then work Crab and Forested plains hill until WB is ready? This wouldn't delay our WB much but would give several additional turns with 3 commerce tile.
Hmm, I still think we should work the hill right away, how long does it take to finish with three hammers? Once its out we'll be working a 3 commerce tile permamently.
Edit: Went into the testing pod. Working plains hill gets the work boat out in eight turns, finishing and giving us access to the 4 food 3 commerce square in 3400 BC. Then it will finish the warrior in one turn, and spend one more turn growing building another warrior or something. Then it takes ten turns to build the worker, working the crab and floodplain.
Under this strategy, we research Animal Husbandry in 3320 BC. The Wheel in 3080 BC. Worker completed in 2920 BC and starts pasturing sheep. Pottery done at 2880 BC. The city can begin working the pastured plains hill sheep 2760 BC and grows the size 3 one turn later. Maximizing growth, we'll start working our first cottage at the same time as we reach size four, at 2560 BC, with 17 beakers per turn. Bronze Working is 1 turn in and will take 7 more turns to complete.
Now waiting to grow to size 2 before working high-hammer tile. City reaches size 2 and works clams and forested plains hill. Animal Husbandry in 3400 BC, two turns earlier than previous test. Workboat finishes and we get the good clam tile in 3360 BC. (1 turn slower) We then switch immediately to worker using clams and floodplains, note that this version does not get us a warrior unless we want to delay the worker and city growth for one turn. (to work claims + plans hill) For the test we will not finish the warrior.
The Wheel in 3120 BC. (1 turn faster) Worker out in 2960 BC, 1 turn earlier actually, due to starting immediately rather than waiting two turns after workboat for city to grow in the previous trial. Pottery done in 2880 BC (same). City begins working pastured sheep in 2800 BC (one turn earlier) and grows to size 3 next turn. (one turn earlier) We learn mining and city finishes warrior in 2680 BC, (we lost a lot of warrior hammers to decay, might want to delay worker one turn to finish him, though that'd throw this lead off somewhat) I forgot to record mining earlier so no comparison.
At 2560 BC, where the previous trial ended, the city just reaches size 4 but had been working the cottage for 1 turn. Same bpt now, Bronze Working will finish in 6 turns, one turn quicker than previous test. Worker has an extra turn to begin second cottage.
So basically if we go with plako's plan, and forego our early warrior, we will shave off approximately 1 turn off our research time and get our worker out 1 turn quicker. We can delay the worker 1 turn to finish the warrior sooner, so that's something to vote on when the time comes. But I do vote to go along with plako, and grow the city to size 2 quickly, turns out stronger.