Hi guys whats the expected date of completion?
Ive enjoyed TAC very much and eagerly await the release of the new mod
Im especially exited of all the new resources !
Sounds good mate. Im for quality too.
You+the team obviously have many months/years experimenting with the col world builder and associated files.
Still enjoying TAC games every week and will follow the progress of the new mod
I can donate some $ to you/the team will that help in some small way?
Thanks for all your hard work guys!
Here are 2 new buildings of the mod I have recently finished:
Very nice indeed.Veerrryyy nice.
Edit: I've found my mistake !!!
Well ...Thank youBravo! Its amazing!
You've aligned yields (coats are beneath fur)! Good idea !@team:
However, I thought I could give you a small update how the newly resorted 2 lines of yields look.
You've aligned yields (coats are beneath fur)! Good idea !
Yes Ray, I can change the advisor screen!@Robert:
Oh by the way, could you merge the changes you did in Advisor Sreens for the Preview ("scrollability with arrows") into the current Advisor Screens ?
(I could try to do this, but since you created it, you will surely be much faster.)
@team:
I have updated the Overview.
Once more, I am totally impressed by reading how much we have already achieved.
The amount of features and improvements we have added to TAC is incredible.
However, I also see how many open tasks we still have for Release 1.
(Does not sound much, but there is a lot of open work in these tasks.)
1. Finishing New Yields and Productionlines (incl. Screens, MYC/P, AI improvements, eventually FFs, ...)
2. Finishing Storms and Winds
3. Custom House (Pop-Up-)Screen
4. Domestic Markets
5. Improving and Writing English texts
6. Improving and Writing Game Concepts (Colopedia)
7. Finishing Translation into German
8. Finishing Translation into French
9. Fine Balancing of Features
10. Balancing of Generation of new Bonus Ressources
11. Fixing Bonus Ressources Walruss and Seals for Colopedia and creation of better graphics for Sea Otters
optional:
12. Cleaning up buttons and icons currently as single .dds (using atlasses)
13. Some more (Python-)Events
Yes Ray, I can change the advisor screen!
If I read correctly we've nearly implemented all our features for (Release 1).
This phase may take some time but symbolically this is good news
But I must say, I'm not against growing improvements... It's the idea of two units working in the same improvement that doesn't seduce me. I would rather have inventions make improvements "grow"
I know, it might be problematic for the AI, but if it is ok, I would
4. Swords, Guns, Cannons and Ammunition
still hold on the list.