Additional civs?

I made an adjustment to Babylon. They seemed to focused on the power of government, so I changed the ancient power to +1 Bowman attack beacause Babylonian archers were also used as offensive units. I also filled in powers of the Persians and Ethiopia. I am not sure if anyone is realy paying attention, but I just wanted to let you know anyways.
 
Iroquois

Begin the game with access to all resources (like The Indians) and gain full access to all animal based resources (ox, fish, and whale.) – Possibly create more animal resources for CIV Revolution II to power this bonus.

(i.e. You don’t need to research bronze working or navigation to gain full access to whale and fish etc. This is realistic as the Iroquois were highly food and animal focused)

Note (if the Indians resource perk wasn’t halved then I would leave it at that.)


Ancient: Resources add + 3 culture

A good player will find about 5 - 8 resources in a full game. This would mean a +15/+24 to culture. This is of course offset by the fact one has to expand to gain this bonus. This bonus provides an early culture boost allowing great people to appear quicker than other civilizations

Medieval: Message from our ancestors foretells disaster, Units gain + 2 to defence when in home territory.

[An anti rush civ, promoting pacifism meaning that those Arabs will perhaps think twice before attacking N.America. This is realistic in the sense that Iroquois were highly unknown to the outside world in ancient times. Offset by the fact that as the game grows, + 2 seems petty when tanks and cannons are involved. It is a good bonus all the same though.

Industrial: ½ priced cathedrals

(By this stage the Iroquois should be at least joint or leading the way for cultural victory IF the player has expanded sufficiently. The Iroquois would be ideal for players who like to expand as they could knock up several cathedrals in no time, challenging the starting bonus of the French etc.)

Modern: Cultured community, not affected by anarchy

(Purposefully weak/average bonus as the Iroquois civilization was almost officially disbanded at this moment in history. However there culture and ideals still live on today as a form of betterment and improvement.)


Conclusion.

I don’t think this civilization is over powered because it is too focused upon culture and do not gain any production, economy or military advantages. Plus, it is also highly advisable that the player expands this civ too gain the full potential of the bonuses meaning that players who tread water will be behind on all accounts. For example what use are ½ cathedrals if you only have two cities to build them in. Furthermore, the medieval bonus is rendered almost useless end game and only serves as a basis to put off early rushers.
 
I think the Medieval and the Industrial power are too powerful. The Iroquois Indians never realy built any churches in their history. They had Missions in many of their cities, but I would not count that as a Catheradal. The Iroquois had a unique and strong culture, but with your powers they are deffenetly a cultural powerhouse which one would not think about Iroquois. The Iroquois were warlike I think. And also +2 defence to all units would make them literly impossibal to defeat in the early game. Pikeman=3 strenght +2=5, wich is the power of a rifelman 5 hammers cheaper. Nice try though, the bonuses were pretty well thought-out. And the starting power is a littel too much when paired with the others. There was a reason the Indians didn't get complete access to resources or else it would be unbalanced.:)
 
I think the Medieval and the Industrial power are too powerful. The Iroquois Indians never realy built any churches in their history. They had Missions in many of their cities, but I would not count that as a Catheradal. The Iroquois had a unique and strong culture, but with your powers they are deffenetly a cultural powerhouse which one would not think about Iroquois. The Iroquois were warlike I think. And also +2 defence to all units would make them literly impossibal to defeat in the early game. Pikeman=3 strenght +2=5, wich is the power of a rifelman 5 hammers cheaper. Nice try though, the bonuses were pretty well thought-out. And the starting power is a littel too much when paired with the others. There was a reason the Indians didn't get complete access to resources or else it would be unbalanced.:)


I slightly agree with the medieval bonus being to powerful after you brought to light the fact of a pikeman being as good as a rifleman unit at a cheaper price. But because it isn't a 50% bonus to defence (a constant), the +2 defence shall dissipate over time as technology increases. For example, an Iroquois pikeman army with a defence total of 11 (base 9 + 2 for Iroquois bonus) would still be outdone by a knight army with an attack total of 12 (13 if fundamental). However as the game progresses to tanks and artillery where the differential gap between attack & defence ranges from 50 to 25, I feel that a + 2 to defence (and not +50%) shall become considerably weaker as the game progresses. Representational of the real life weakness of the Iroquois as N.America became occupied by Europeans.

Secondly, it can be agreed that the Iroquois did not build cathedrals but I am using this perk more as a vehicle for greater culture output from the citizens of each city. I thought about 1/2 priced temples but by this point in the game, skilled players should have already built temples in each of their cities making such a bonus redundant at this stage in the game. Furthermore, this bonus would only reach it full potential if players have sufficiently expanded.

Finally, I think it is debatable whether the Indians would be overpowered if their starting bonus was not halved. I feel that it would put them up there with the Aztecs and Japanese as powerful civs.

note: if you could link me to an indian strategy that poses otherwise, id love to read it.
 
Generally unit bonuses will apply to each unit in an army making your pikeman army 15 instead of 11. If the bonus was 1 on defence it would be more like what you are looking for.
 
According to what you said, it would make more balanced to have the +2 defence in the Modern time period or at least the industrial. Instead of half-cost catheradals, you could make them -1/4 cost, wich would be more balanced or half-cost temels earlier in the game. To keep the ancient power in sync with the power of the Indians made my Firaxis, you could make it so that only food based resources become available. It wuold also make more sence. So, here is my proposed Iroquois civ:

Starting: Complete access to all food based resources
Ancient: +3 culuture to all available resource spaces
Medieval: Half-cost tempels
Industrail: More anarchy
Modern: +2 defence to all units in freindly territory
 
My ideas are:
Iroquois: Mounted warrior replaces horeseman, dog warrior replaces legion

Starting: Half-cost mounted warriors
Ancient: +1 food from sea squares
Medieval: Settlers automatically retreat to one space away when attacked
Industrial: +2 food from forest
Modern: +3 culture in all cities


Souix: Mounted warrior replaces horesman, dog warrior replaces legion

Starting: Knowledge of horesback riding
Ancient: +1 dog warrior attack
Medieval: Acsess to all resources
Industrail: Half-cost courthouse
Modern: +1 food from plains
.

Here are my two native amarican civs in case anyone was fogot. And also, critisim for my civilization list that I put so much effort into is welcom. Click on the link on this quote to get to it:D
 
I think it seems like your two Native american Civs are the same as each other. The Souix in particular seem very much like a combination of India, Russia, and Arabia. I think it would be better to combine the traits of the two tribes into one. I really like the settler retreat option though. It means that you can move them full speed and worry about escorting them. Maybe it would be nicer if it were ancient age?
 
Starting: Complete access to all food based resources
Ancient: +3 culuture to all available resource spaces
Medieval: Half-cost tempels
Industrail: More anarchy
Modern: +2 defence to all units in freindly territory

nice modifications there, it definately seems more balanced but what do you mean by More Anarchy?

also in the modern era, you may as well change the +2 defence to a loyalty upgrade, it seems you have missed the point at what i was trying to do with it!
 
I guess the Soix do lack a unique power that i was tring to put in all of my civs.
Here is an imporvement:

Starting: Free Blitz promotion for offensive units (not vetren)
Ancient: Settlers retreat one space back when attacked
Medieval: Enemy cities culture flip easier
Industrail: Baracks provide +2 defence to all garrisoned defenders
Modern: Cultural borders expand quicker

What do you think?
 
I think that your blitz would need to be associated with one specific unit like the legion or horsemen. Otherwise it would be tough to define offensive units and would get really nasty with knights and tanks. The easy culture flip lets you try to win culture early if there are a lot of weak cities near your empire. Overall I think that the powers are nice and unique though.
 
Sciguy, I think that all of the civs you created are totally great and awsome!
:smoke:

The powers are all unique and interesting.
 
I guess the Soix do lack a unique power that i was tring to put in all of my civs.
Here is an imporvement:

Starting: Free Blitz promotion for offensive units (not vetren)
Ancient: Settlers retreat one space back when attacked
Medieval: Enemy cities culture flip easier
Industrail: Baracks provide +2 defence to all garrisoned defenders
Modern: Cultural borders expand quicker

What do you think?

how will the medieval and modern perks be measured in game? are you proposing that each citizen produces an extra 50% to culture because that would aid both of those bonuses making one redundant. i.e. culture flipping goes hand in hand with your cultural borders expanding quicker..

the industrial bonus is excellent (it makes building barracks much more important), but why would the soix have this? (i lack knowledge on these people)

oh yes and why would the soix have such an ancient bonus? could you fill me in please.
 
Umm, I don't realy know that much about the Soix either. I just thought that retreating settlers would be cool. And also I think that the native americans are worthy of a defence bonus because they fought pretty well against the European rifels and cannons with their spears and arrows. I thought that +2 defence in all citieis would be two powerful, so I linked it to a buidling. Libaries and markets were impractical and if I made it tempels they would be too culture-based so I linked it to baracks. And I guess I meant that no extra culuture was produced, just that the boundries for culutual border expansion (I think that is what the disgustin/civilized thing means) would be lower. I guess you are right that the two powers go hand in hand, so I might replace it with a diferent one for the modern power and give it to a Iroquois civ I am planning on making.
 
:confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused::confused:Hey this might be strange to ask, but what is Civilization anyways? It is all I here the people on these forums talk about. Is it some kind of book, or movie, or bord game, or what? Sorry, i am just realy confused here.:):)
 
Civilization Revolution is a console game, played on the Xbox 360 and the PS3. Civilization IV and Civilization Colonization are computer games, played on your Linux, Mac or PC. Previous Civilization games are all played on the computer.

I think the settler retreat option is good, but if an enemy stalks your settler, he gets a free city.
 
You could really use your Souix powers for any tribal plains natives. They were fast, and aggressive. From what I know the Souix were one of the last major tribes to fight the American encroachment. The culture would be a bit of Poetic justice in this case.
 
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