Octopus Overload:
What options should be used to create realistic and atleast explicit archipelagos? I keep getting boxy coastlines, even with rugged.
How large a map are you creating, how many land mass do you want to fill out this map, and how much ocean do you select?
Rugged (and rougher) coastlines are only designed to make use of unused water tiles - water tiles that are not required to form barriers betwwn land masses. If you want more archipelago like forms you'll need to increase the amount of water tiles that aren't required for forming barriers between land masses. There are at least 4 ways you can do this:
1) Increase map size - larger map means more water,
2) Decrease distance between land masses - less water required to seperate land masses,
3) Decrease the number of land masses - less water barriers required,
4) Increase the percentage of ocean - more water.
Don't put distance between land masses to any greater than 7 (what I would use). It can be less if you don't mind trade between land masses before astronomy. Even if you set it only to 6 tiles between land masses I suspect that only some technological trade between land masses would occur.
Also, the current implementation of the coastline options is very crude. I don't believe that completely archipelago maps can be formed. I'm currently working on an idea (haven't begun the implementation yet) to increase the versatility of these options so that (hopefully) complete archipelago maps can be formed.