The Wii version of Civilization Revolution had been lagging behind for a while. During last years Games Convention in Germany, Firaxis programmer Scott Lewis told me that the Wii version was far off for a number of reasons: the game required a complete reinvention of the interface and completely new art assets. Unlike a great many other multi-platform releases that now have an obligatory Wii version, there was no PlayStation 2 or PSP version of Civilization Revolution. Consequently, there were no art assets for the team at Fixaxis to mine from, unless theyre actually made from the ground up for the Wii version.
Read more: http://multiplayerblog.mtv.com/2008...the-plug-on-the-wiis-civilization-revolution/
Read more: http://multiplayerblog.mtv.com/2008...the-plug-on-the-wiis-civilization-revolution/