Beware the Ides of March!
Well, thats what I would have said six days ago if I finished the gamma by then. But hey, whos complaining?
The gamma theoretically is finished. I am way to tired to deal with any **** that may pop up when trying to test it, so I will save that for tomorrow.
Once the gamma is finished, I will burn it on a CD in case something goes wrong, and\or send it to someone else. Remember, the gamma is not a beta (no real things added), but it is something to work on. Things should go a lot faster after tomorrow. I had to reinstall Civ3 and c3c, but everything is working ok now. Thanks to Mrtn the civilizations are complete (except for a finalized city and leaders). I still need to decide on some leaderheads.
We have no leaders for these civilizations:
Arnor-
Numenor-
Sindar-
Moriquendi-
Southrons-
Arnor and the Harad are really the only problem there, as the rest have plenty to choose from. Im going to let Mithadan argue with himself on which leaders should be chosen. Keep in mind that the leaders should come from the golden age of that civ. No late third age Dunedain chieftains for a leader of Arnor!
Where were we with the units? Ive been turned around it seems.
The Last Conformist-
The trend is falling, and to that comes defensive bonuses in cities getting better.
Now, this isn't a problem in and of itself - it's actually not much different from what happens in the epic game, where A/D ratios stay much the same, while defensive bonuses skyrocket (from 25% to 175%, if your city grows to metropolis size and acquires a Civil Defense). The problem comes with little or no artillery - in the Epic game, Arty becomes relatively stronger all the time, and in my estimation actually makes it slightly easier to take cities as time goes by. Here taking cities would only be getting tougher and tougher.
My suggestion would be to have attack factors rise a bit faster than defense ones, forcing players to build defensive improvements or watch their cities grow increasingly vulnerable.
That sounds fine to me, but we cant decide where the units appear without a tech tree. I envisioned something more or less the same as civ3, in fact I would suggest we added
two more defenders, which act as a expensive go-between for 2-3 and 3-4. For instance:
Defense Unit 1 (2)
Defense Unit 2 (4)
Defense Unit 2b (5)
Defense Unit 3 (6)
Defense Unit 3b (7)
Defense Unit 4 (8)
But then other races would not have this, and it might throw the game off balance. Embryodead, just how much (if any) would a player need to pay when upgrading units that dont go up in shields? (for example) When upgrading a unit that costs 20 shields, and 2 defense,
to a unit that costs 20 shields, but has 3 defense?
This is where we are with the mannish offense and defense line. Tell me if you guys agree they are ok, then we can move one to Cavalry and Archers. If everyone agrees, Ill post the my thoughts on those two lines tomorrow.
Code:
[b][u]1st Era Offensive[/b][/u] [b][u]1st Era Defender[/b][/u]
Attack: 3 Attack: 1
Defense: 2 Defense: 2
Movement: 1 Movement: 1
Shields: 30 Shields: 20
Extra: +1HPB Extra: +1HPB
[b][u]2nd Era Offensive[/b][/u] [b][u]2nd Era Defender[/b][/u]
Attack: 6 Attack: 2
Defense: 2 Defense: 4
Movement: 1 Movement: 1
Shields: 50 Shields: 40
Extra: +1HPB Extra: +1HPB
[b][u]3rd Era Offensive[/b][/u] [b][u]3rd Era Defender[/b][/u]
Attack: 9 Attack: 3
Defense: 4 Defense: 6
Movement: 1 Movement: 1
Shields: 80 Shields: 60
Extra: +1HPB Extra: +1HPB
[b][u]4th Era Offensive[/b][/u] [b][u]4th Era Defender[/b][/u]
Attack: 12 Attack: 4
Defense: 6 Defense: 8
Movement: 1 Movement: 1
Shields: 100 Shields: 80
Extra: +1HPB Extra: +1HPB
Again, sorry for taking so long on the gamma, I had a lot more than I had originally thought:
[completed:]
---Civilopedia Entries---
Culture Groups
Technologies
Resources (18)
Citizen Jobs (26)
Terrain=Resources\Entries (14)
Units
Diplomats and Spies
Era's
---Finalize---
Worker Job Entries
Nice Mushrooms Mrtn
!