Zwei833's German (Real and Alternate) History Civs

zwei833

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Feb 26, 2011
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Zwei833's German (Real and Alternate) History Civs
Hello every one! I'm Zwei833, this thread is focus on civs about 'real' and 'alternate' German history, both civs represent the whole Germany or some German states. However, I am personally not a German, and know only a little about German languague, if you're from Germany(Austria, Switzerland, etc) or interested about German history, please point out my mistakes. Everyone discuss about the designs and help me improve them are welcome!

Upcoming:
|
Holy Roman Empire(Maximilian I) | Weimar Republic​

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First Mod release!

German Empire (1848)
Deutsches Reich



Direct Download | Steam Subscribe



German Empire Updated to v.6
minor graphical changes

Updated to v.5
-Schlachtschwertierer is now a replacement of Longswordsman
-new unit flag/SV icon for Schlachtschwertierer
-new civ icon
-fix some spelling issues in the text
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Updated to v.4
-update the unit model and unit icon of Schlachtschwertierer
-new unit icon for Freikorp
-add splash picture for Nationalversammlung
-add support for Renaissance Era Revised
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(Updated to v.3
-add civilization specific decisions
Updated to v.2
-new city name list
-now Freikorps use different unit models with/with out Enlightenment Era.)

This is an alternate history Civilization assumes that the German Revolution in 1848-1849 is success and a unified German Empire is established according to the Frankfurt Constitution. And King Frederich Wilhelm IV of Prussia is crowned as Frederich Wilhelm I, the Emperor of the Germans(Kaiser der Deutschen).

More information on the Wikia page.


Some Preview sceenshots:
Spoiler :










support the following mods:
| Community Balance Patch | CIV Traits | Cultural Diversity | Ethnic Units | Events and Decisions | Historical Religions |
| Map Labels | Mercenaries | Piety | Unique Cultural Influence | Yet Not Another Earth Map Pack | Englightenment Era | Renaissance Era Revised |

Known Issues:
-Balance issue, the design of the UA and UUs may be too weak or overpower, discuss about the design are welcome
-Diplomacy text need to be improved
-Lack of specific events and decisons(though the mod itself is fully compatible with E&D), use the civ decisons of Bismarck's Germany now done

Full Credits List:
Spoiler :

-Zwei833: Author
-Jamforce: Artwork - Leader icon, Leaderscreen
-bernie14: Graphics - Original model of Freikorps
-Gatoutak: Artwork - Map
-Enginseer: Trait coding
-LeeS: Trait coding
-Uighur_Caesar: Trait coding
-SaibotLieh: Schlachtschwertierer history text
-CommandeZeta and althistory.wikia: Civilization history
-taube: unit flag icon
-DJSHenninger: icon background

Special thanks to JFD, Pouakai and Lastsword, their mods give me good samples.
 
速度好快 恭喜啦

edit: 为何steam的链接显示物品不存在
 
速度好快 恭喜啦

edit: 为何steam的链接显示物品不存在

重新上传了一次,你再点一次,应该可以了,点我在主楼那个链接。

should be ok now.
 
重新上传了一次,你再点一次,应该可以了,点我在主楼那个链接。

should be ok now.[/QUOT

谢啦。。等明天有空开一局

edit: 有些疑惑, 这个文明似乎在研究到printing press 之前是个白板。。。。
 
Moderator Action: This is an English-speaking forum - please use that language to convey any comments in future.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
Yup, will pay attention to this.

Great to see you filling out the ranks :D
Thanks, JFD. Actually I took your Saxon Civ as a base and sample, hope you don't mind that.

If you need any help with German-language stuff for your future releases, let me know. I'm fluent, and was studying to be a German teacher at one point. So I am a huge fan of this project of yours.
Thank you! You're welcome.
 
Well, I can't really help you maintain your mod, but tell me when you're starting on a new civilisation, I could help with research, design and (perhaps) writing.
 
The second decision has TXT_KEY issue
Sorry, but no this issue in my game:
Spoiler :

Actually there is no unique decisions in this mod now, it is using the civ decisons of Bismarck's Germany(which is included in Events & Decisions mod) currently. So this might be an issue of your Events & Decisions.


Well, I can't really help you maintain your mod, but tell me when you're starting on a new civilisation, I could help with research, design and (perhaps) writing.
That is so kind! Thank you!
 

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Sorry, but no this issue in my game:
Spoiler :

Actually there is no unique decisions in this mod now, it is using the civ decisons of Bismarck's Germany(which is included in Events & Decisions mod now. So this might be an issue of your Events & Decisions.

ok, i wiil redownload the ED and try again
 
just made an icon for the decision-related national wonder.


Anyone have good ideas for the civ specific events and decisions?
 

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