Space's Civilizations!

SpaceCommunist

Warlord
Joined
Apr 11, 2016
Messages
119
Location
Malachor V
Introducing:

SPACE COMMUNIST'S CIVILIZATIONS



The NEW WORLD UPDATE is out!

The New World update aims to improve and overhaul the civilizations of the Americas. Check out the mod here: Steam Workshop Link

You can check the stats for each updated civ below.

RELEASED:

The Bolsheviks (Lenin)
Steam Workshop Link
Spoiler :


UA - Peace, Land, Bread
Completing a Social Policy branch or adopting an Ideology yields +1 Production and Science from certain improvements, based on the adopted Policy Branch or Ideology.

UU - Red Infantry (GWI)
Weaker. +25% Attack modifier on Railroads. Starts with the Patriotic War promotion.

UB - Commissariat (Constabulary)
Does not decrease enemy Spy effectiveness. +10% Food carried over after a new citizen is born. +1 Production per 5 Citizens, and +15% Culture in this city.


Yugoslavia (Tito)
Steam Workshop Link
Spoiler :


UA - Non-Aligned Movement
+1 Tourism in all cities for every Declaration of Friendship you make. +2 Production from Landmarks.

UU - Partisan (Infantry)
Starts with the Survivalism I and II promotions.

UB - Realist Monument (Monument)
+3 Culture and +1 Production. +15% Production towards Gunpowder units.


Rome (Gaius Marius)
Steam Workshop Link
Spoiler :


UA - Law Speaks Too Softly
+25% Production towards buildings already constructed in the capital. All basic Ancient and Classical buildings yield +2 Local Happiness. Cannot remove Occupied status from captured cities.

UU - Legion (Swordsman)
Stronger. May build Roads and Forts. Starts with the Cover I and Discipline promotions.

UB - Arena (Colosseum)
+2 Local Happiness (excluding the UA bonus). Great People are born 25% faster in this city. Has two specialist slots for Gladiators which, when filled, generate +3 Culture and +3 points towards Great Engineers.


WORKS IN PROGRESS:

Animal Farm (Snowball)
Spoiler :


UA - All Animals Are Equal
+2 Production from all Animal resources, +1 Local Happiness from worked Pastures, and +1 Culture from Farms. Land Units receive a combat bonus in friendly territory.

UU - Horse of the Rebellion (Horseman)
Weaker, but gets a defensive bonus on Farms. May be expended to create a "Retired Horse" resource on Plains and Grassland tiles; this resource yields +1 Food & Production and may be improved with a Pasture. Does not become obsolete.

UB - Snowball's Windmill (Windmill)
Available at Animal Husbandry. Costs more to produce (275 vs 250 Production). +2 Production and Science. +15% Production and Science in this city. Holds 1 Scientist slot.


Catalonia (Durruti)
Spoiler :


UA - Homage
+25% Tourism and Great Person generation during wartime. +1 Tourism and +3 Culture for every major civilization you are at war with.

UU - International Brigade (GWI)
Weaker. Upon entering combat for the first time, gains a special random promotion based on a Vanilla civ.

UB - Barcelonian Hall (Museum)
3 Great Work slots instead of 2. Has 2 slots for Engineers. +15% Production towards buildings in this city.


The Ricefields (Filthy Frank)
Spoiler :


UA - Anime Hunter
All units earn Culture and Golden Age points from kills. Great People are born +25% faster.

UU - Chromosome (Great Musician)
Double Tourism from foreign concerts. Nearby enemies become terrified, gaining a 33% Combat Penalty. Starts with custom names and Great Works of Music.

UB - Chromosome Storage (Granary)
+2 Food. +1 Food and Culture on all Bonus resources worked by the city. Allows Food to be delivered by trade route to your cities.


Free Ukraine (Makhnov)
Spoiler :
UA - True Anarchy
All non-capital cities you found start as Puppets with no Science or Culture penalty. May purchase in Puppet cities. Units earn Culture and Gold from kills.

UU - Tachanka (Landship)
Weaker, but much cheaper to produce or purchase. Requires Horses.

UB - ???
???


Improved Germany (Bismarck)
Spoiler :
UA - Blood and Iron
During peacetime, Happiness is converted into Culture. During wartime, Happiness is converted into Production and Science in the Capital.

UU - Panzer (Tank)
Stronger. Starts with the Blitz promotion.

UB - Hanse (Bank)
+25% Gold in this city. +2 Gold. +1 Gold on trade routes to this city. +5% Production for every outgoing trade route to city-states and +5% Production for every outgoing land-based trade route.


The NEW WORLD UPDATE:
Steam Workshop Link

America (Washington)
Spoiler :
UA - Land of Opportunity
+5% Wonder Production and Great Person generation for every 15 Culture produced per turn. Unhappiness from number of cities is halved.

UU - Minuteman (Musketman)
Unchanged

UU - Pioneer (Settler)
Does not halt Growth while being built. +1 Movement and Sight. Does not lose Movement in rough terrain.


The Aztecs (Montezuma)
Spoiler :
UA - Sacrificial Captives
Upon defeating an enemy unit, gain Culture and Faith equal to the defeated unit's strength.

UU - Jaguar (Warrior)
Heals 25 HP from kills. Gains a combat bonus and double Movement in Forests and Jungles. Starts with the Cover I promotion.

UB - Floating Gardens (Water Mill)
Unchanged


Brazil (Pedro II)
Spoiler :
UA - Carnival
+100% Tourism and +50% generation towards Great Artists, Writers, and Musicians during Golden Ages. Golden Ages last 20% longer.

UU - Pracinha (Marine)
Available at Replaceable Parts. Weaker (48 vs 65). Retains the normal benefits of a Marine. Gains Golden Age points from kills.

UI - Brazilwood Camp (Machinery)
May be constructed on Jungle tiles. +2 Gold and +1 Production. +2 Culture and +1 Science with Acoustics.


The Inca (Pachacuti)
Spoiler :
UA - Great Andean Road
Units ignore terrain costs when moving onto Hills. No maintenance cost for improvements on Hills, half cost elsewhere. +100% Food and Production from internal trade routes.

UU - Slinger (Archer)
Weak to Melee attack and may withdraw when faced with Melee combat. May attack twice.

UI - Terrace Farm (Construction)
May be constructed on Hills. +1 Food. +1 Food and Science from adjacent Mountains. +1 Food and Production for freshwater and non-water Terrace Farms upon discovering Civil Service and Fertilizer, respectively.


The Iroquois (Hiawatha)

Spoiler :
UA - The Great Warpath
Forests and Jungles provide faster movement to Units and connect cities upon discovering the Wheel. +1 Gold and Production from Camps.

UU - Mohawk Warrior (Swordsman)
Does not require Iron. +33% Combat Strength on Forest and Jungle tiles. Gains 32 base combat strength with Rifling. Becomes obsolete at Replaceable Parts.

UB - Longhouse (Stone Works)
Remodeled to work with Stone Works. +1 Happiness and Production. +1 Production and Gold on Forests and Jungles. May be built in cities on Plains tiles. Does not require, nor does it give bonuses to, Stone or Marble.


The Maya (Pacal)

Spoiler :
UA - The Long Count
Upon discovering Calendar, choose a free Great Person every 394 in-game years. Cities that have celebrated "We Love the King Day" gain increased Great Person generation.

UU - Atlatist (Archer)
Unchanged.

UB - Pyramid (Shrine)
Unchanged.


Polynesia (Kamehameha)

Spoiler :
UA - Wayfinding
Units may immediately embark across oceans, and receive +1 Sight when they do so. All Specialists provide an additional +1 of their base yields.

UU - Koa Warrior (Pikeman)
Terrifies adjacent opponents, giving them a 25% Combat Penalty. Upgrades to Musketman.

UI - Moai (Construction)
May be built on any coastal tile. +1 Culture and Faith; +1 additional Culture for every adjacent Moai. Any land-based resource beneath the Moai is improved.


The Shoshone (Pocatello)
Spoiler :
UA - The Great Expanse
Founded cities start with additional territory. Units have a combat bonus in friendly territory.

UU - Comanche Riders (Cavalry)
Cheaper. +1 Movement and no Movement cost to pillage improvements. Starts with the Heavy Charge promotion.

UI - Tipi (Trapping)
May be built on flat Plains tiles. +1 Food, Production, and Culture. +1 Production and Culture with Rifling, +1 Food and Culture with Ecology. +5% damage to enemy units that end their turn adjacent to this improvement.
 
Yeah, I highly doubt the Iroquois used tipis
 
Also the Horse Of The Rebellion for the Animal Farm Civ is, er, broken. Completely bloody broken. A Horseman unit you can use to make Tile Improvements is bad enough, but having it never obsolete? Your mid- to late-game production will be ridiculous from all the Stables everywhere, particularly on Plains or Grassland Hills. Not sold, I'm afraid.
 
Well, well, people, this is not a proper way to welcome someone to these forums! Remember, this is not civ reddit!

WELCOME.

But yes, no Tipis. Our suggestion.
 
Good point, welcome to le forums.

And congrats on releasing 3 civs in like, a week! There's another modder who has been working on a papa franku civ for awhile, I think he wants to talk to you about collaborating I think.
 
Well, thank you for the (eventual) welcome to the forums :p

In regards to the Iroquois and Animal Farm, these are all subject to change. For now I'm leaving those stats up there for retrospect and reflection, but they could all easily change overnight. Of course, any suggestions are welcome!

But yes, no Tipis. Our suggestion.

aight fam

And congrats on releasing 3 civs in like, a week!

Thanks! God knows if I can keep up the pace though :whew:

There's another modder who has been working on a papa franku civ for awhile, I think he wants to talk to you about collaborating I think.

I've actually been talking with the guy about the FF civ. Not sure if a collab will come out, probably just two separate mods released at the same time. Something like that
 
DJS is quite right. It's time to be positive.

I actually really like the new German UA! It's interesting to see that and should work well. However, the UB... doesn't make a whole lot of sense. The Hanse as a building is based on the Hanseatic League, which was a largely maritime concern of merchants and traders, so why've you put an emphasis on land Trade Routes of all things? Here's what I'd do:-

Germany (Otto von Bismarck)
Start Bias: As Vanilla Civ
Capital: As Vanilla Civ
UA: Blood And Iron
Excess :c5happy: Happiness is converted to :c5production: Production and :c5science: Science in the :c5capital: Capital while the Empire is at War. Military Units gain +1 Movement and the ability to move after attacking for 5 turns after War is declared.
UU: Stosstrupp (replaces Marine)
The Stosstrupp is an amazing counterattacking unit that excels against dug-in opponents. While much weaker than the Marine it replaces (53 :c5strength: CS vs. 65) and without the bonus while embarked, it starts with Charge and has access to a unique tree of Promotions, the "SA Calsow" series. SA Calsow I grants a +50% :c5strength: Combat Bonus against Fortified Units, SA Calsow II grants a +33% additional :c5strength: Combat Bonus when Flanking an enemy unit, and SA Calsow III grants both +1 :c5moves: Movement and the ability to ignore enemy Zones Of Control. SA Calsow Promotions count as Drill or Shock promotions for the purposes of unlocking other promotions like March or Blitz. The Stosstrupp is also available at Replaceable Parts rather than Penicillin and upgrades to Infantry. It is, however, slightly more expensive to produce than the Marine it replaces and suffers a -25% Combat Penalty while Defending.
UB: Hanse (replaces Bank)
The Hanse, along with the standard Bank benefits, generates +5% :c5production: Production for every Trade Route sent to a City-State. This bonus increases to +10% per City-State Trade Route if they are with Allied City-States while the Empire is at War.

---

Hopefully that's a bit more positive. Welcome aboard! =]
 
'ey there everyone! I'd like to pop by and say that a project of mine, the New World Update, has just been released on the Steam Workshop. You should check it out! If you want to know each civ's changes, check out the list of civs at the top of this page, or the description of the workshop page.

@Scapegrace, thanks for the feedback on the Germany idea! As you can see I sorta made use of that UU concept for Brazil, though of course it's nowhere near as detailed as your suggestion. I'm actually kind of torn between whether or not I should try the Stosstrupp or stick with the Panzer - I'm a stickler for tanks, after all :rolleyes:
 
I like the Brazil changes, but I literally cannot comprehend why you would want to buff the Inca so much. Maybe it would be worth releasing each civ change individually?
 
I actually really like the new German UA! It's interesting to see that and should work well. However, the UB... doesn't make a whole lot of sense. The Hanse as a building is based on the Hanseatic League, which was a largely maritime concern of merchants and traders, so why've you put an emphasis on land Trade Routes of all things? Here's what I'd do:-

Germany (Otto von Bismarck)
Start Bias: As Vanilla Civ
Capital: As Vanilla Civ
UA: Blood And Iron
Excess :c5happy: Happiness is converted to :c5production: Production and :c5science: Science in the :c5capital: Capital while the Empire is at War. Military Units gain +1 Movement and the ability to move after attacking for 5 turns after War is declared.
Bismarck should be less about war (Specially, less about the great war) and more about diplomacy and peace, that was his greatest achievement. Leave the storm troopers and movement after war is declared to Willy II. A war-focused civ for him just does not suit who he was, even if the flashiest parts of his government were the wars of unification.
 
Bismarck should be less about war (Specially, less about the great war) and more about diplomacy and peace, that was his greatest achievement. Leave the storm troopers and movement after war is declared to Willy II. A war-focused civ for him just does not suit who he was, even if the flashiest parts of his government were the wars of unification.

Sound a bit weird that someone named Iron Chancellor is diplomatic-oriented (at least to foreign powers)

In historical context, Bismarck work hard to unify Germany Empire and doesn't want the empire to expand. As a wrong diplomatic move could end it. So he made a sort of alliance with Russian and Austrian.

Which is perfectly sensible in hindsight after what Wilhelm II's ambition ultimately done to Germany.
 
Bismarck should be less about war (Specially, less about the great war) and more about diplomacy and peace, that was his greatest achievement. Leave the storm troopers and movement after war is declared to Willy II. A war-focused civ for him just does not suit who he was, even if the flashiest parts of his government were the wars of unification.

Well, yes, that's true... but we're not making a Civ purely about Bismarck. The history of the federated German state has been one of nearly-ceaseless warfare and bloodshed, and for all that Bismarck was a man of diplomacy, history remembers Germany the machine of total war. Also, the best way to express that is through CS stuff and I hate, hate, hate, hate, haaaaate CS-centric designs. I think they're dull. So there's that too. =]

Sometimes I think people are too quick to focus solely on the leader of a Civ for inspiration. It's not a bad path per se, but it's hardly the only one. =]

Anyway, OP: since you're struggling with the Makhnovists, have a design for them!

Ukranian Free Territory (Nestor Makhno)
Start Bias: Plains
Capital: :c5capital: Huliaipole
UA: Nabat
Aside from the :c5capital: Capital, may only found Puppeted Cities (which do not incur any penalties to Culture or Science) in which Buildings and Units may be purchased. Military Units gain Experience 25% faster for every Major Civilization either Denouncing you or with whom you are at War and generate :c5gold: Gold per Kill.
UU: Tachanka (replaces Chariot Archer)
A radically different unit to the Chariot Archer it replaces, the Tachanka is available at Replaceable Parts and has stats relevant to the stage of the game you can get it (32 :c5strength: / 40 :c5rangedstrength:). It is also much more expensive (285 :c5production: Production at Standard game speed) and has a Range of 1. However, it does not stop dead in Rough Terrain, starts with Accuracy I and Mobility, may move after attacking, and gains a +33% :c5strength: Combat Bonus when attacking Wounded Units thanks to its unique Promotion "Liberty Or Death". Upgrades to Machine Gun. Requires Horses.
UB: Escuela Moderna (replaces Public School)
+2 and +25% :c5science: Science in the City in which it is built. Additionally, Farms and Fishing Boats yield +1 Culture, Mines and Quarries yield +1 Gold, Plantations yield +2 Food, and Resources yield +1 Science. Rather more expensive than the Public School it replaces, but is -5% cheaper for each Puppeted City with an Escuela Moderna (max. -50%). Has no Building requirements.

---

Hopefully that's of interest to you. =]
 
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