slapshot2119
Chieftain
- Joined
- Feb 28, 2010
- Messages
- 96
Interesting results. I use mounted units exclusively for hit-and-run tactics, since they can move after attacking (except chariot archers, who cant move after attacking, and I only build if I'm Arabia or Mongolia). There's only 3 units, though, that can use this hit-and-run ability against a city, so those three units would be my favorites:
1.)companion cavalry: extra strength and extra GG's? That's just the gravy, the meat and potatoes is that the magic number is FIVE. Move one of these units 3 tiles away from a city, end turn. The next turn, 2 movement points to move next to the city, 1 movement point to attack, 2 movement points to exit the range of the city. Every other horseman unit gets one tile away and is picked off from bombardment.
2.)camel archer and keshik: almost identical units that take hit-and-run tactics to the extreme. can attack every turn and never take a single HP of damage.
1.)companion cavalry: extra strength and extra GG's? That's just the gravy, the meat and potatoes is that the magic number is FIVE. Move one of these units 3 tiles away from a city, end turn. The next turn, 2 movement points to move next to the city, 1 movement point to attack, 2 movement points to exit the range of the city. Every other horseman unit gets one tile away and is picked off from bombardment.
2.)camel archer and keshik: almost identical units that take hit-and-run tactics to the extreme. can attack every turn and never take a single HP of damage.