I will talk of two things in this post: ethnicities (obviously) and "the dark side".
Ethnicities were a big part of citizen management in Civ3, where the "stop the war against our motherland" unhappiness could cause serious headaches. In Civ4 they merged the concept with culture, allowing you to win over citizens by means of cultural assimilation, thereby removing one of history's most horrific "solutions": ethnic cleansing. Ever starved that city down in Civ3 to refill it with your own citizens? Yep, that was plain genocide. In Civ5 ethnicities are missing alltogether, along with slavery, portraying history even more as something glorious and romantic. Which is the pull for most of us I presume, yet the dark side should not be brushed over.
So what could foreign ethnicities do?
+ Increase the output of their city (slightly), e.g. as part of a building bonus: amphitheater, market, university, Statue of Liberty. Only applies to cities with a sizable population of immigrants. In case of an acquired city this excludes both original inhabitants and your own ethnicity.
+ Increase the odds of earning their motherland a vote in UN elections.
- Complain if you are at war with their motherland, as in previous civ games. No easy solution like plopping down a courthouse.
- Complain (less) if you do nothing to aid their motherland (denounce or join the war) in a conflict.
How to get them?
+ Immigration. There is already a mod for this. I see it in terms of push factors (unhappiness, starvation) and pull factors (gold output, jobs: e.g. factories).
- War, of course. Either through conquest or as refugees.
How to get rid of them?
+ Assimilation: through culture. Slow and unsure process.
+ Expel: send them back to their homeland. Should have restrictions, e.g. it is a neighbour you have open borders with and it can comfortably feed them.
- Pogroms: hunt them down. Not good for diplomacy (scales with era). Welcome to the dark side.
- Genocide: you have done this plenty of times already. I believe the option is named "burn baby, burn!" in Civ5. Should obviously have a diplomatic penalty as well.
Finally, I see ethnicities as an important asset for any revolution/civil war mod! Someone has started on that already too.
Please discuss if you feel an urge
Ethnicities were a big part of citizen management in Civ3, where the "stop the war against our motherland" unhappiness could cause serious headaches. In Civ4 they merged the concept with culture, allowing you to win over citizens by means of cultural assimilation, thereby removing one of history's most horrific "solutions": ethnic cleansing. Ever starved that city down in Civ3 to refill it with your own citizens? Yep, that was plain genocide. In Civ5 ethnicities are missing alltogether, along with slavery, portraying history even more as something glorious and romantic. Which is the pull for most of us I presume, yet the dark side should not be brushed over.
So what could foreign ethnicities do?
+ Increase the output of their city (slightly), e.g. as part of a building bonus: amphitheater, market, university, Statue of Liberty. Only applies to cities with a sizable population of immigrants. In case of an acquired city this excludes both original inhabitants and your own ethnicity.
+ Increase the odds of earning their motherland a vote in UN elections.
- Complain if you are at war with their motherland, as in previous civ games. No easy solution like plopping down a courthouse.
- Complain (less) if you do nothing to aid their motherland (denounce or join the war) in a conflict.
How to get them?
+ Immigration. There is already a mod for this. I see it in terms of push factors (unhappiness, starvation) and pull factors (gold output, jobs: e.g. factories).
- War, of course. Either through conquest or as refugees.
How to get rid of them?
+ Assimilation: through culture. Slow and unsure process.
+ Expel: send them back to their homeland. Should have restrictions, e.g. it is a neighbour you have open borders with and it can comfortably feed them.
- Pogroms: hunt them down. Not good for diplomacy (scales with era). Welcome to the dark side.
- Genocide: you have done this plenty of times already. I believe the option is named "burn baby, burn!" in Civ5. Should obviously have a diplomatic penalty as well.
Finally, I see ethnicities as an important asset for any revolution/civil war mod! Someone has started on that already too.
Please discuss if you feel an urge