Graphics problem

The file wasn't even indexed - it was still an RGB (true color/16 million color) image. I've attached the corrected file indexed to 256 colors.

If you're going to mod any more files look here - How to make a working palette for pcx using the Gimp - for help converting an image to one that can be utilized by C3C.
 

Attachments

  • goodyhuts.pcx
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Your goodyhuts.pcx is not indexed correctly. The Magenta and Green colors need to be in index positions 254 & 255 in the color table.
Number one problem (we've all learned the hard way). Thanks for posting the link.
 
Ok, so each .PCX image is 265 colors and magenta and green need to be placed on the 254 and 255 color index respectively?

256 Colors and yes those two colors (Magenta - FF00FF & Green - 00FF00) should be in the last two index spots 254 & 255 (color table index starts at 0). The reason being those two spots are read as transparent colors by C3C so they won't show in the game.
 
...and just to make it clear, it is not the colors but the palette indexes (where they are located in the Slots) that matter.
You can use any color as the transparent background but it must also be in the correct palette slot.

One could also use colors that are in the image as the transparent colors if all is understood but for ease of use it is generally best to use colors Not found in the image... thus the Magenta and Green colors are generally used.

...simply look at the palettes used in the game to SEE what was placed for the transparent colors and where they are on the palette... otherwise, remember it is the palette slots we have to be aware of because they are programed for particular things.

There are different palettes used in the game for different graphics but all use two Transparent Colors on the 256 color palette.

There are palette tutorials available here in the tutorials section.
 
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