Help With Cultrue

carsongwalker

Chieftain
Joined
Nov 9, 2014
Messages
1
Hi, I am new to this forum as well as civ. Well, i'm kind of new to civ. I have only fully completed one game and won with a science victory with Prince level AI. It was rather sloppy and I finally won at round 400 :/. My question today is how to get more culture per turn. I often play with a friend (might be reading this) who has been playing the game for a long time, and constantly does better than me, which is expected. I can often have more GPT and science than him, but he kicks my butt in culture. At round 200, he once had +300 culture per turn, I had about 32. That game ended, and I am now in a new one with some less experienced friends. At about turn 200, I am only getting around 40 CPT. I know the basics like allying a city state with culture bonuses, and I have done this. Think anybody could give me some tips on something im missing out on? I assume there is something important I am forgetting about and I am just too new to know about it. Also, I am most likely going for a science victory being Babylon, and am just looking for more CPT to get SPs. Thank you :D
 
If culture is your goal, why not use your resources to get more culture per turn? Social policies also help out your culture per turn generation depending on how you use civilization. Liberty has a social policy that decreases your culture cost increase per city that can pay off later if you like to have larger empires. Honor has a social policy that gives you +2 culture per garrisoned unit. The piety finisher gives +3 culture per shrine tile. Tradition is known for culture from the start since it already starts your capital off with +3 culture from the first social policy and then making wonders quicker with the aristocratic social policy. Wonders are good contributors for culture per turn. Technologies also are good at culture. Poetry and drama gives you the writers guild which gives you great writer slots so that you can make great works of writing if you have enough food. Writer specialists make 2 or 3 culture per turn which eventually adds up. National epic will make your writers born quicker, giving you more tourism and then more cpt.
 
Monuments, amphitheaters, opera houses, museums, etc. should easily get you over 32 culture per turn. Build great works of art with your musicians, writers, and artists. Dig up artifacts and place them in your art buildings. Build some wonders like Parthenon, Taj Mahal, Sistine Chapel, Hermitage.
 
Yes, city-states.

But mainly: Don't worry about culture focus yet. Science and growth (higher pop in your cities) are the most powerful mechanics in the game so continue focusing on those, you have a way to go with improving your victory time. Settle where you can make river farms, grow your cities, manually staff your university specialists - culture will come easy after you get this down, because you will unlock wonders and more powerful policies/ideologies earlier. You can go back and practice early culture focus after you have a feel for a strong tech pace.
 
If you are playing BNW , I suspect that you delay your guilds a bit too much . If you do so , then your different artists only spawn late and your culture suffers since great works are the basic sources of culture early on. Later on , the sources of cultures are a bit more numerous , but researching archeology does wonder for your culture. Even so I usually don't rush it.
 
Timing of your Guilds in BNW is important. For the Writer’s Guild, I would suggest building it ASAP because you’ll have quite a few GWoW slots early (and if not, then burning them for their Political Treatises is a viable option to fall back on as it will get you SPs more quickly). The Artist’s Guild can be delayed until after Museums because, until then, there aren’t many GWoA slots to fill, so you’ll just be paying their maintenance costs while garrisoning them until a slot becomes available. As for the Musician’s Guild, I would delay that until late in the game because they’re more useful for their Concert Tours than for their GWoM and the strength of the Tour is determined when they’re spawned, not when they’re used.

I find that the Cultural Victory isn’t so much dependent upon filling all the Great Work slots as it is about getting the multipliers. I don’t even bother with most of the World Wonders that have slots (especially the Louvre which is difficult to fill and requires you to waste a policy on a nonessential tree). It’s mostly a race with the AI to see who can build them first and, at higher difficulty levels, that’s a race you often lose. I just concentrate on filling the Culture buildings (and Palace) and the National Wonders, while beelining for Hotels, then Internet (picking up the National Visitor’s Center along the way). If you can get Eiffel Tower, great, but that’s harder to do the higher the level you’re playing. After that, I’ll start making my way to Airports, but I usually win before I get there.

For SPs, I go Tradition, then Aesthetics for obvious reasons, then Rationalism to speed up the beelining. I don’t bother with Exploration and I don’t waste my time with Archeological digs. I used to go Order for the Tourism bonuses for being happier than other civs and for them following Order, but lately I’ve been going Freedom for the Broadcast Tower Tourism bonus. It’s stronger (50%) then Cultural Revolution (34%) and as I work my way up in levels, it’s harder to be happier than the AI.
 
^ minor point I disagree with is that the theming bonus from louvre is much easier to get than uffizi+hermitage, because in all honesty you probably won't produce more than 5 artists excluding faith bought. IMO the important thing about CV is religion and accumulating faith early.
 
Timing of your Guilds in BNW is important. For the Writer’s Guild, I would suggest building it ASAP because you’ll have quite a few GWoW slots early (and if not, then burning them for their Political Treatises is a viable option to fall back on as it will get you SPs more quickly). The Artist’s Guild can be delayed until after Museums because, until then, there aren’t many GWoA slots to fill, so you’ll just be paying their maintenance costs while garrisoning them until a slot becomes available. As for the Musician’s Guild, I would delay that until late in the game because they’re more useful for their Concert Tours than for their GWoM and the strength of the Tour is determined when they’re spawned, not when they’re used.

I find that the Cultural Victory isn’t so much dependent upon filling all the Great Work slots as it is about getting the multipliers. I don’t even bother with most of the World Wonders that have slots (especially the Louvre which is difficult to fill and requires you to waste a policy on a nonessential tree). It’s mostly a race with the AI to see who can build them first and, at higher difficulty levels, that’s a race you often lose. I just concentrate on filling the Culture buildings (and Palace) and the National Wonders, while beelining for Hotels, then Internet (picking up the National Visitor’s Center along the way). If you can get Eiffel Tower, great, but that’s harder to do the higher the level you’re playing. After that, I’ll start making my way to Airports, but I usually win before I get there.

For SPs, I go Tradition, then Aesthetics for obvious reasons, then Rationalism to speed up the beelining. I don’t bother with Exploration and I don’t waste my time with Archeological digs. I used to go Order for the Tourism bonuses for being happier than other civs and for them following Order, but lately I’ve been going Freedom for the Broadcast Tower Tourism bonus. It’s stronger (50%) then Cultural Revolution (34%) and as I work my way up in levels, it’s harder to be happier than the AI.

How the hell do you win CV before Internet on Deity?
EDIT: Nevermind, you did mention internet. But why don't you go for airports first?
 
How the hell do you win CV before Internet on Deity?
EDIT: Nevermind, you did mention internet. But why don't you go for airports first?

Chances are he's timed several RAs to expire at just the right time for this in combo with Oxford & finishing the rationalism finisher.
 
If I'm going for a culture victory Sistine Chapel is always my number 1 priority not just for the huge culture bonus (come on it's almost a free broadcast tower in every city!) if a runaway civ gets to it first it will make it much harder for your tourism to influence them.

It's fairly easy to theme too.
I would leave Uffizi out but I don't mind Louvre (it gives a free artist so you only need 1 more) and artifacts are easy to find. Plus the art is from different era's so you don't have the problem of having to have 3 Great Works from the same era- that can be particuarly frustrating in certain circumstances.

To the OP I suggest you try playing a culture victory game around Prince or King level as Egypt - something nice and easy so you get the grasp of how culture works and managing Great Works etc...

Don't forget that you can propose culture boosting policies in the world council and Hermitage is a very powerful booster of culture and you want it specifically in the city with your guilds. It requires Opera House in every city which is very hard to get early but if you are unlocking the aesthetics policy tree it is much easier.
 
How the hell do you win CV before Internet on Deity?
EDIT: Nevermind, you did mention internet. But why don't you go for airports first?

I just find it easier, after beelining Hotels, to beeline across the top of the tech tree straight for Internet, picking up National Visit Center along the way. The combination of those two (150%) far out ways the bonus for Airports (50%), and is quicker to get to without taking that slight detour on the tech tree. I should mention that I also set all my cities to Science focus and use my Faith for purchasing Great Scientists as well.
 
Step 1: Grow your cities and play the first 120-ish turns like you're doing a Science Win, make sure to crank up the guilds as soon as they're ready.
Step 2: Get Sistine Chapel and/or Uffizi and/or Louvre and/or Pisa
Step 3: Spam archeologists and dig artifacts if abroad, make landmarks if you can work them. Match them got theme bonuses whenever possible. Trade artifacts for it.
Step 4: Hotels, Visitor Center, Broadcast towers, Eiffel, Freedom ideology
Step 5: Beeline to Internet, airports are optional if on the way.

Note: Open borders, diplomats, trade routes. And then, bomb great musicians in their faces
 
Step 1: Grow your cities and play the first 120-ish turns like you're doing a Science Win, make sure to crank up the guilds as soon as they're ready.
Step 2: Get Sistine Chapel and/or Uffizi and/or Louvre and/or Pisa
Step 3: Spam archeologists and dig artifacts if abroad, make landmarks if you can work them. Match them got theme bonuses whenever possible. Trade artifacts for it.
Step 4: Hotels, Visitor Center, Broadcast towers, Eiffel, Freedom ideology
Step 5: Beeline to Internet, airports are optional if on the way.

Note: Open borders, diplomats, trade routes. And then, bomb great musicians in their faces
All of this plus make sure you take the great firewall so that other civilizations won't be able to negate your tourism bonus using internet.
 
My favorite approach for culture victory is with autocracy and an expansionist policy.

Settle as many cities as you can support and ally every cultural city state. use the extra culture to complete liberty and patronage. Try to control all of the citystates. Get to industrialism to get coal and factories up first. Pick autocracy and the extra tourism from popping great artist, musicians and writers. Try to have your guilds built prior to this but do not pop any. In a short time frame you can pop several which will give you 1-2K tourism with all of the civs. This will make up for ignoring early tourism and get you influence over them.

With controlling the citystates you can control the world congress. Push through world fair, world autocracy and world games. When the wars start, you join in as many as possible. With cult of personality you get +50% per war. Then you just need to burn down the culture leader and steal his art. Remember that as long as even one city remains a civ still keeps his culture so you need to completely eradicate your foes, not just capitol snipe or cripple them.

I also like to go after as many artifacts as possible, landmark any that can be worked by a city and steal the rest. Digging in other's territory makes for enemies but you need those for this plan to work well anyway. Lots of cities makes for lots of slots for artifacts to fill up.

This gets a culture victory before internet and tourist center are available. Two shared wars gets you +100% tourism. As with everything, a good religion can greatly enhance this approach.

Forcing the world to admire your culture at the barrel of a gun is a fun way to go about winning and makes strong war civs strong culture victory contenders. I like this approach much more than the passive freedom or order approach to culture, or treating culture as a science victory-lite with tech to internet and hit next turn.
 
My favorite approach for culture victory is with autocracy and an expansionist policy.

Settle as many cities as you can support and ally every cultural city state. use the extra culture to complete liberty and patronage. Try to control all of the citystates. Get to industrialism to get coal and factories up first. Pick autocracy and the extra tourism from popping great artist, musicians and writers. Try to have your guilds built prior to this but do not pop any. In a short time frame you can pop several which will give you 1-2K tourism with all of the civs. This will make up for ignoring early tourism and get you influence over them.

With controlling the citystates you can control the world congress. Push through world fair, world autocracy and world games. When the wars start, you join in as many as possible. With cult of personality you get +50% per war. Then you just need to burn down the culture leader and steal his art. Remember that as long as even one city remains a civ still keeps his culture so you need to completely eradicate your foes, not just capitol snipe or cripple them.

I also like to go after as many artifacts as possible, landmark any that can be worked by a city and steal the rest. Digging in other's territory makes for enemies but you need those for this plan to work well anyway. Lots of cities makes for lots of slots for artifacts to fill up.

This gets a culture victory before internet and tourist center are available. Two shared wars gets you +100% tourism. As with everything, a good religion can greatly enhance this approach.

Forcing the world to admire your culture at the barrel of a gun is a fun way to go about winning and makes strong war civs strong culture victory contenders. I like this approach much more than the passive freedom or order approach to culture, or treating culture as a science victory-lite with tech to internet and hit next turn.

Sounds like a fun way to play Assyria or England. Assyria for Roal Library and the UA. England because they synergize so well with Exploration, and the finisher on Exploration is bonkers.
 
Sounds like a fun way to play Assyria or England. Assyria for Roal Library and the UA. England because they synergize so well with Exploration, and the finisher on Exploration is bonkers.

With England you get an extra spy as well. With the double speed tech steal from autocracy you can steal twice as fast from two civs at once while still having your extra spy at home playing defense. Three promo ship of the line, or frigates for that matter, can start with range which allow for shelling of cities with impunity.

The extra 10 exp from the royal library is ok but does not get you another promo. The barracks + armory + military academy + autocracy total war gets you 60 exp and level four troops.
 
Huge amounts of culture per turn is often down to Religion, a large empire or uniques. If Brazil gets certain Wonders, Sacred Path and lots of room to colonise Jungles, they're going to have a mountain of it.
 
With England you get an extra spy as well. With the double speed tech steal from autocracy you can steal twice as fast from two civs at once while still having your extra spy at home playing defense. Three promo ship of the line, or frigates for that matter, can start with range which allow for shelling of cities with impunity.

The extra 10 exp from the royal library is ok but does not get you another promo. The barracks + armory + military academy + autocracy total war gets you 60 exp and level four troops.
You get 10 exp for units from royal library now? Is that new from the most recent patch?
 
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