lynndhyatt
Chieftain
- Joined
- Jul 7, 2011
- Messages
- 5
I have been playing Civ World. Civ World has you controlling a single city inside the game. You start off independent, but are able to join one of a number of pre-determined Civs. At this point, you still control your city completely, but any science you generate assists the whole team, and their research assists you.
The game contains a few mini-games, such as the pipe-dreams commerce game, a jigsaw puzzle culture game, and a maze science game. However, the games are shadows of their separated concepts. For example, the pipe-dreams commerce game you do not score points for how long a pipe (or road for your caravans and trains in this case) you create, but simply just getting a path, ANY path from point A to point B.
The game has quite a number of "rewards" for the player. There are medals for accomplishing certain feats in your civ (such as being the first to build a ginormous museum). Each civ has a hierarchy, so excelling in a certain area allows you to become a minister, royalty or even King of your civ. When you do attain a certain rank your name is displayed with little bells and whistles. Finally there is also the throne room. This is a Sims style room which you can decorate as you see fit. There are the normal items worthy of the Sims, such as wall panels, floor tiles, chairs and plants. In reality, medals, ranks and the throne room serve no in-game purpose except to show off and "feel good about yourself" that others are lesser than you. Of course this breeds individual competition between team mates in your own civ. Not only are you competing against other civs in the game, but an even more volatile and ever present competition with your friends in your own civ! This does not a team co-op game make.
Civ is a 4X game, yet Civ World has zero exploration, expansion or extermination. All you can do is exploit the little bit of land you get, and even then the exploitation is not to enable a world conquering Civ, or massive culture, but quite literally exploitation leads to gaining the little "awards". To actually get enough of these to feel adequate and actually get anywhere in the game, you need to continuously log in and grind your resources, which enable you to pursue the "awards". Of course, the other way to "earn" rewards is to simply use Civ Bucks. That's right, cold hard cash.
I describe the game as Civ Farmville, as the game works on the exact same principles and psychology as Zynga's games. Zynga has made billions of dollars making players feel inadequate enough to spend cash to buy in-game garbage, so they can feel good about themselves and to enable them to brag to all their friends that their farm is better, thus perpetuating the cycle of frustration and cash spending. Civ World doesn't lack in this regard. Quite simply, all "rewards" are obtainable through the use of Civ Bucks. And Civ Bucks are obtainable through PayPal.
The entire game comes down to two things:
1. Spend cold hard cash to cheat your way to a fancy throne room (this is a Sims style room where you buy a single wall panel, plant, floor tile or column), medals and rank; or
2. You spend countless hours in FB grinding away to overcome the Civ Bucks buyers to create a city which is a shadow of what the leaders are.
Ultimately, the negative psychology inside the game is the exact same negative psychology employed by Zynga in their "ville" games: engage the player enough with pretty colours and flashy mini-rewards, whilst frustrating them enough to spend cash to get Civ Bucks and pay their way to the rewards.
Canon T3i vs T2i
The game contains a few mini-games, such as the pipe-dreams commerce game, a jigsaw puzzle culture game, and a maze science game. However, the games are shadows of their separated concepts. For example, the pipe-dreams commerce game you do not score points for how long a pipe (or road for your caravans and trains in this case) you create, but simply just getting a path, ANY path from point A to point B.
The game has quite a number of "rewards" for the player. There are medals for accomplishing certain feats in your civ (such as being the first to build a ginormous museum). Each civ has a hierarchy, so excelling in a certain area allows you to become a minister, royalty or even King of your civ. When you do attain a certain rank your name is displayed with little bells and whistles. Finally there is also the throne room. This is a Sims style room which you can decorate as you see fit. There are the normal items worthy of the Sims, such as wall panels, floor tiles, chairs and plants. In reality, medals, ranks and the throne room serve no in-game purpose except to show off and "feel good about yourself" that others are lesser than you. Of course this breeds individual competition between team mates in your own civ. Not only are you competing against other civs in the game, but an even more volatile and ever present competition with your friends in your own civ! This does not a team co-op game make.
Civ is a 4X game, yet Civ World has zero exploration, expansion or extermination. All you can do is exploit the little bit of land you get, and even then the exploitation is not to enable a world conquering Civ, or massive culture, but quite literally exploitation leads to gaining the little "awards". To actually get enough of these to feel adequate and actually get anywhere in the game, you need to continuously log in and grind your resources, which enable you to pursue the "awards". Of course, the other way to "earn" rewards is to simply use Civ Bucks. That's right, cold hard cash.
I describe the game as Civ Farmville, as the game works on the exact same principles and psychology as Zynga's games. Zynga has made billions of dollars making players feel inadequate enough to spend cash to buy in-game garbage, so they can feel good about themselves and to enable them to brag to all their friends that their farm is better, thus perpetuating the cycle of frustration and cash spending. Civ World doesn't lack in this regard. Quite simply, all "rewards" are obtainable through the use of Civ Bucks. And Civ Bucks are obtainable through PayPal.
The entire game comes down to two things:
1. Spend cold hard cash to cheat your way to a fancy throne room (this is a Sims style room where you buy a single wall panel, plant, floor tile or column), medals and rank; or
2. You spend countless hours in FB grinding away to overcome the Civ Bucks buyers to create a city which is a shadow of what the leaders are.
Ultimately, the negative psychology inside the game is the exact same negative psychology employed by Zynga in their "ville" games: engage the player enough with pretty colours and flashy mini-rewards, whilst frustrating them enough to spend cash to get Civ Bucks and pay their way to the rewards.
Canon T3i vs T2i