Oh c'mon. Sim city was an unmitigated disaster. If EA pushed the Always Online on them, then they might very well be to blame. Because that was the no 1 reason why it bombed.
Reasons #2 through #10 can't be ignored. Always Online was just the most visible of the reasons why people hated SimCity. EA was not responsible for every pisspoor design decision in SimCity, and if SimCity on its own had financially bombed, but Maxis's other games were still printing money, EA would have easily concluded that Maxis could be kept around.
But it wasn't just SimCity. It was a several year decline in the amount of money the studio was bringing in versus the amount of money being sunk into it.
This actually goes at the heart of the problem when it comes to discussing Electronic Arts. It is painted as a company that is uniformly bad for the studios it buys out, and the studios are painted as saintly organizations that only make design flaws because of evil corporations. It is the same mentality that makes some people blame Disney entirely for Cars and Monster U., and I bet across many industries.
Lets do some comparison.
Sims 4: 1m copies sold in two months
SimCity: 2m copies sold in three months
Sims 3: 1.4m copies in the first week
Spore: 2m copies in the first three weeks
Sims 2: 1m copies in ten days
SimCity 4: Can't find good numbers other than it was the eighth best top selling game of 2008
Two games developed by Maxis, taking into account the costs of keeping the studio open, the rising cost of employing the devs, and rising overhead costs in general, which both likely had large marketing and development costs, bombed back-to-back from a combination of decisions likely forced by EA, and poor design decisions.
At the end of the day, it is sad that Maxis shut down, but we're remembering the Maxis before Spore, not the Maxis as it was when it was closed, and the Maxis it was when it closed can't be blamed entirely on Electronic Arts.
A comment from the Reddit thread linked above.
I'm not sure, but I think that simcity5 was the largest citizen simulator that existed when it was released, but people looked at it as the smallest simcity that had been released instead.
lolwut
Maxis made a gamble with the design changes to the formula, but it didn't pay off, and now its closing. Skylines comes out next week, so I'm probably set.